TP_Fritz Posted April 11 Posted April 11 What I'm looking to do is create a situation where the players - in a multiplayer mission - hear a sound before they take off at the airfield, but I'd like that sound to be "localized", in the same way that an air raid siren object is designed, where the further away from it you are the lower the volume becomes (i.e., the sound comes from a specific location only). Is this possible with a Media MCU? Or will the players hear the sound no matter where they are on the map (and if that is the case, is there any way to accomplish this in multiplayer missions)?
Jaegermeister Posted April 12 Posted April 12 The players will all hear the media file at the volume they have set for sound in game Ryzen 7 7800X3D Raphael 4.2GHz CPU/ 32GB DDR5-6000 PC5-48000 CL36 RAM / Sapphire Nitro+ Radeon RX 7900 XTX 24GB GDDR6 GPU / ASUS Tuf Gaming B650E MB / 2x 1 TB Samsung 970 EVO+ M.2 HD / MSI 1000 Watt PS / HP Reverb G2 VR / TM Warthog Joystick / Moza MTQ Throttle / Saitek Pro Flight Rudder / MaxFalcon 20 Keypad Emulator / BBI-32 Leo Bodnar USB switch panel / Windows 11
SodsLaw Posted April 17 Posted April 17 (edited) Yes, Pls Note: All Players will hear the audio. Not limited to a zone or coelition AFAICR Edited April 17 by SodsLaw PC Spec - CPU: AMD Ryzen 7 9800X3D 8-Core Processor - System Memory: 2x16GB COR VENG DDR5 6000 C30 - MOBO: 3XS TUF GAMING B850-PLUS WIFI - GPU: XFX SWIFT 9070XT TFan 16GB - Win11: 25H2 Latest patch - PSU: Corsair RMe 750w VR: Quest 3 128 - Res: 4704x2528 - Monitor res: 4K - 2D game Res: 4K - Game installation path: E:\IL2SeriesBETA - X52 Throttle Quadrant - Saitek Pro Flight Rudder pedals - WinCtrl Orion2 F16 with Shaker, WINCTRL PTO 2 Combat Panel.
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