TP_Fritz Posted Saturday at 08:21 PM Posted Saturday at 08:21 PM What I'm looking to do is create a situation where the players - in a multiplayer mission - hear a sound before they take off at the airfield, but I'd like that sound to be "localized", in the same way that an air raid siren object is designed, where the further away from it you are the lower the volume becomes (i.e., the sound comes from a specific location only). Is this possible with a Media MCU? Or will the players hear the sound no matter where they are on the map (and if that is the case, is there any way to accomplish this in multiplayer missions)?
Jaegermeister Posted 16 hours ago Posted 16 hours ago The players will all hear the media file at the volume they have set for sound in game Ryzen 7 7800X3D Raphael 4.2GHz CPU/ 32GB DDR5-6000 PC5-48000 CL36 RAM / AMD Radeon RX 7900 XTX 24GB GPU / ASUS Tuf Gaming B650E MB / 1 TB Samsung 970 EVO+ M.2 HD / HP Reverb G2 VR / TM Warthog HOTAS / Saitek Pro Flight Rudders / MaxFalcon 20 Keypad Emulator
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