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MCU Media object - Sound localization?


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Posted

What I'm looking to do is create a situation where the players - in a multiplayer mission - hear a sound before they take off at the airfield, but I'd like that sound to be "localized", in the same way that an air raid siren object is designed, where the further away from it you are the lower the volume becomes (i.e., the sound comes from a specific location only).  Is this possible with a Media MCU?  Or will the players hear the sound no matter where they are on the map (and if that is the case, is there any way to accomplish this in multiplayer missions)?

Jaegermeister
Posted

The players will all hear the media file at the volume they have set for sound in game

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