Shinobimono Posted April 18 Posted April 18 21 минуту назад, FuriousMeow сказал: that's not really the comparison you think it is. I didn't make any comparisons except availability of the systems. 22 минуты назад, FuriousMeow сказал: More players use the launcher too, Steam can't track that. That's correct for both simulators. But you can track Steam statistics only. 23 минуты назад, FuriousMeow сказал: dev focus is on Korea Between 01.01.2022 and 31.12.2022 in was solid 2000 for DCS and 550 for Il-2, Steam.
1C Game Studios LukeFF Posted April 18 Author 1C Game Studios Posted April 18 Guys, this topic is not about DCS, thank you. 1
AEthelraedUnraed Posted April 18 Posted April 18 One should not forget that there's more to the aircraft systems in IL2 than merely what's exposed to the GUI. Even GB already had many more and much more complex internal systems than can easily be seen. And that will only increase in Korea. The fact that we don't have a keyboard command to explicitly switch a particular system on or off because it's all embedded in the automated startup sequence, does not mean it isn't modeled. Whether or not memorizing a start-up sequence is an essential part of what makes one a pilot, as some comments above seem to suggest, is up for debate. Personally, I think remembering the order in which to press a number of buttons is about the least-important part of piloting a warbird, but feel free to disagree.
Shinobimono Posted April 18 Posted April 18 49 минут назад, AEthelraedUnraed сказал: The fact that we don't have a keyboard command to explicitly switch a particular system on or off because it's all embedded in the automated startup sequence, does not mean it isn't modeled. What exactly, besides some components of the powerplant, has been modeled here? Fuel system? A detailed model of the armament? Electric firing mechanism, pneumatic reloading, for example.
AEthelraedUnraed Posted April 18 Posted April 18 2 hours ago, Shinobimono said: Fuel system? That is actually a really good example of my point, yes. Of course, the fuel system isn't especially detailed, and is certainly not as good as the one Korea is purported to get. However, it does feature several tanks with individual fuel levels, that drain in a certain order (e.g. the P-51 tail tank is emptied first). You cannot manually switch all the fuel switches, but they are switched nonetheless. Partly in the engine startup/shutdown sequence (fuel cutoff switch), partly during flight (e.g. P-51 aft tank is empty), and partly timer-based (e.g. fuel gauge switch that switches every X seconds). So this is exactly an instance where we have a system that's internally more detailed than what is exposed to the GUI.
Shinobimono Posted April 19 Posted April 19 8 часов назад, AEthelraedUnraed сказал: That is actually a really good example of my point, yes. Of course, the fuel system isn't especially detailed That's what I have said. Only some basic components of the powerplant. 8 часов назад, AEthelraedUnraed сказал: more detailed than what is exposed to the GUI. And when we had a leak in some tank, all the fuel oozed through it. Thus, this is a system that has a clear impact on the flight model due to forces and moments, but as a technical "device", it is inconsistent, made of triggers or something similar.
Shinobimono Posted April 19 Posted April 19 2 часа назад, AEthelraedUnraed сказал: I wasn't responding to your comments about the M-82 Nor I was discussing it with you. I said that most developed thing in the game is powerplant. 2 часа назад, AEthelraedUnraed сказал: Yes, IL2 currently has more simplifications than some of its competitors, and less simplifications than others. That's all you needed to say instead of needlessly writing everything above. 2 часа назад, AEthelraedUnraed сказал: Does that make it a better or worse flight sim? No. I didn't make any comparisons in terms of better or the worse game. I have made only one sentence: "Il-2: Great Battles is a game about dogfighting (yes, it is), simplicity of systems' simulation doesn't allow to overcome engine issues. All aircraft are made by the "gold standard", no shortfalls (except of Jumo 004) are depicted." That's all. All subsequent discussions about jumping from a burning plane, the difficulty of simulating real-time thermodynamics or electricity are completely unrelated to the actual matter.
AEthelraedUnraed Posted April 19 Posted April 19 2 hours ago, Shinobimono said: I have made only one sentence: "Il-2: Great Battles is a game about dogfighting (yes, it is), simplicity of systems' simulation doesn't allow to overcome engine issues. All aircraft are made by the "gold standard", no shortfalls (except of Jumo 004) are depicted." No you didn't. If you had limited yourself to just saying those two sentences, I'd have agreed. But in fact you claimed a lot more, namecalling those who don't agree with you "monkeys" in the process. But hey, go on antagonising people if you like.🤷♂️ You'll have to do it without me though; since it seems you have little to add in terms of fruitful discussions and don't seem to be prepared to backtrack even the tiniest when people make excellent counterarguments against your claims, I see no point in further responding to your posts. 1
Shinobimono Posted April 19 Posted April 19 1 минуту назад, AEthelraedUnraed сказал: But in fact you claimed a lot more, namecalling those who don't agree with you "monkeys" in the process. Of course, I called those people monkeys who couldn’t walk past without pointing out how bad it is to learn manuals and understand the technical aspects, despite the fact that I didn't bring up this topic here at first place. 2 минуты назад, AEthelraedUnraed сказал: backtrack Then backtrack it to the place where I said that Il-2 must become DCS, please. From the very beginning I received walls of text from devoted fans of the game, triggered by the "three-letter abbreviation" I mentioned. But for some reason it's me who antagonize, ok.
AndyJWest Posted April 19 Posted April 19 Throwing around insults is rarely an effective way to convince people of anything. 1 1
1C Game Studios LukeFF Posted April 19 Author 1C Game Studios Posted April 19 4 hours ago, AndyJWest said: Throwing around insults is rarely an effective way to convince people of anything. Indeed. Let's watch the tone, everyone. Debate the facts, not the person.
jokash Posted April 19 Posted April 19 11 hours ago, AEthelraedUnraed said: Granted, the lack of self-sealing fuel tanks in IL2 is sorely missed, but this happens to be something that isn't even controlled by a button at all. We don't have self-sealing in IL2? How would the sim be different if we had it? Less fuel leaks i guess?
PaperPilot Posted April 21 Posted April 21 On 4/20/2026 at 4:19 AM, AndyJWest said: Throwing around insults is rarely an effective way to convince people of anything. Lets keep the fighting to the actual game
1C Game Studios LukeFF Posted May 9 Author 1C Game Studios Posted May 9 Okay, this thread has served its purpose. We have announced the planes coming in 2026, and that's going to be all of them. 3
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