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  • LukeFF changed the title to Dev Blog #62: Skins
Posted

Sweet.... can't wait to see them.

CPU: Intel Core i7 12700k...Mobo: GIGABYTE Z790 AORUS Elite X WIFI 7....RAM: TEAMGROUP T-Create Expert Overclocking 10L DDR5 64GB...GPU: GIGABYTE GEFORCE RTX 4070 Ti SUPER...SSD (OS) 1TB WD_BLACK NVMe m.2 SSD...SSD (Game) 4TB WD_BLACK NVMe m.2 SSD...PSU: MSI MPG A850G

 

Posted

Cool!!! Markings for servers and squadron markings were a big thing so if we can have them again it's gonna add a lot 🙂

Great to see this tackled from the beginning!

Rig: RTX 5090 Astral 32 GB / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

CrazyGman
Posted

Helmet customization is pretty cool. I remember imagining as a kid what my X-wing Pilot helmet would look like lol. Sadly "Red Force" still using leather helmets at this time. So no cool schemes there.

  • Like 1
migmadmarine
Posted

Great to hear about unit markings etc, going to save me a load of work. 

Posted

Wow, above and beyond, looking forward to the personalization. The sustained kill markers will definitely add an additional element to wanting to come back from a mission alive - super cool.

Dash,Polder
Posted

Nice the guys on the team have been listening to us players all along and doing every thing they possibly and reasonably can to improve our fun when they can.

Exciting times, it's getting close.

  • Like 1
FTC_Oakwoodson77
Posted

The features listed are awesome. Especially the dynamic tally marks. I think it was long a dream for people playing GB to find a way around the maintenance headache with applying tally marks. If Korea takes care of that for you, that is an amaizing quality of life feature. Great work!

  • Like 1
  • Upvote 1
AEthelraedUnraed
Posted

Looks really good; some interesting new technologies there!👍

One question; are there provisions for noseart other than squadron emblems?

MajorMagee
Posted

Can these auto generated decals be suppressed so they don't spoil any community produced custom skins we might develop? (I know, there's a second question hidden in this question.)

JG1_Vonrd
Posted
2 hours ago, MajorMagee said:

Can these auto generated decals be suppressed so they don't spoil any community produced custom skins we might develop? (I know, there's a second question hidden in this question.)

I believe that the implied question refers to user created skins. There is a large community of skinners from back to ROF and through IL2 GB.

  • What will be the policy for user created skins? Will they be allowed?
  • Will there be templates?
  • Will there be a viewer like in IL2 GB?
  • I understand that skins will be PBR based. Does this mean that Roughmets and Normal maps will be accessible and useable?
  • Upvote 2
Jade_Monkey
Posted

Really cool. The helmet, unit markings and the kills are a nice surprise!

  • LukeFF unpinned this topic

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