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Posted

Now that "Defense and liberation" is out, can you advise what number must be added in the info file, for a scripted campaign? Thanks!       

Spoiler

&tows=       // Required theatres of war divided by comma, i.e. &tows=1,3  (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). 

 

Jaegermeister
Posted (edited)
On 1/27/2026 at 5:00 PM, Vendigo said:

Now that "Defense and liberation" is out, can you advise what number must be added in the info file, for a scripted campaign? Thanks!       

  Hide contents

&tows=       // Required theatres of war divided by comma, i.e. &tows=1,3  (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). 

 

Now this is what I have been given;

BoS: &tows=1

BoM: &tows=2

BoK: &tows=3

BoBP: &tows=4

TC: &tows=5

FC1: &tows=6 

BoN: &tows=7

FCII; &tows=8 

FCIII; &tows=9

???; &tows=10

FCIV; &tows=11

BoO; &tows=12

 

Edited by Jaegermeister
correct list

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Posted

@Jaegermeister

Is the list correct? When I use 9 for my Leningrad/Odessa campaigns they are locked and the game tells me to purchase FC III.

Posted
7 hours ago, Juri_JS said:

When I use 9 for my Leningrad/Odessa campaigns they are locked and the game tells me to purchase FC III.

Same here. When I use the number "9", the campaign tile is locked and when I try to open it, it says I don't have the Flying Circus Vol.III.

When I leave the blank space (don't show any number at all), then the campagin tile is locked nonetheless, but the campaign is playable. 

   

Jaegermeister
Posted (edited)
9 hours ago, Juri_JS said:

@Jaegermeister

Is the list correct? When I use 9 for my Leningrad/Odessa campaigns they are locked and the game tells me to purchase FC III.

OK, I dug out the old email. The edited list above should be correct. I don't see any missing modules, so 10 may not be in use.

@BlackSix, do you have any information on that?

 

Edited by Jaegermeister

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Posted (edited)

When I use the line "&tows=12", the scripted campagin of MC202 on Odesa map is locked, but it's possible to open it and play the missions..

This is the full info.txt file, I can't see what is wrong. 

Spoiler


// ----------------------------------------------------------------
//         General campaign information
// ----------------------------------------------------------------


&order=5                                // Position in the campaign list, campaign with lower order number will be placed first

&free=1                                    // Set to 1 if the campaign is free
&tows=12                                // Required theatres of war divided by comma, i.e. &tows=1,3  (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). 
&planes=luascripts/worldobjects/planes/mc202s8                                // Required collector's planes divided by comma, i.e. &planes=luascripts/worldobjects/planes/la5s8.txt,luascripts/worldobjects/planes/yak1s127.txt

&missionsAmount=20                        // Amount of missions in the campaign

&showFutureMissionsNames=1                // Show names of not yet available missions
&showFutureMissionsDescriptions=1        // Show descriptions of not yet available missions

 

Edited by Vendigo
Jaegermeister
Posted (edited)
8 hours ago, Vendigo said:

When I use the line "&tows=12", the scripted campagin of MC202 on Odesa map is locked, but it's possible to open it and play the missions..

This is the full info.txt file, I can't see what is wrong. 

  Hide contents


// ----------------------------------------------------------------
//         General campaign information
// ----------------------------------------------------------------


&order=5                                // Position in the campaign list, campaign with lower order number will be placed first

&free=1                                    // Set to 1 if the campaign is free
&tows=12                                // Required theatres of war divided by comma, i.e. &tows=1,3  (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). 
&planes=luascripts/worldobjects/planes/mc202s8                                // Required collector's planes divided by comma, i.e. &planes=luascripts/worldobjects/planes/la5s8.txt,luascripts/worldobjects/planes/yak1s127.txt

&missionsAmount=20                        // Amount of missions in the campaign

&showFutureMissionsNames=1                // Show names of not yet available missions
&showFutureMissionsDescriptions=1        // Show descriptions of not yet available missions

 

 

// ----------------------------------------------------------------
//         General campaign information
// ----------------------------------------------------------------


&order=5                                // Position in the campaign list, campaign with lower order number will be placed first

&free=1                                    // Set to 1 if the campaign is free
&tows=12                                // Required theatres of war divided by comma, i.e. &tows=1,3  (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). 
&planes=luascripts/worldobjects/planes/mc202s8                                // Required collector's planes divided by comma, i.e. &planes=luascripts/worldobjects/planes/la5s8.txt,luascripts/worldobjects/planes/yak1s127.txt

&missionsAmount=20                        // Amount of missions in the campaign

&showFutureMissionsNames=1                // Show names of not yet available missions
&showFutureMissionsDescriptions=1        // Show descriptions of not yet available missions

 

I'm not seeing a .txt extension after the luascript line for the Mc202... Also, I believe you can put all 3 of those collector planes on 1 line

 

Edited by Jaegermeister

Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB l HP Reverb G2

Jaegermeister
Posted
3 hours ago, Vendigo said:

Yes, that was the reason, thank you very much @Jaegermeister 

You are welcome, I have looked for hours for a tiny problem that keeps a mission or campaign from working, and I am aware that it can be frustrating.

In the case of that file, I usually delete all the remarked out helpful comments so I can see the actual required text...

 

Spoiler

image.png.9340f5ddabae8d005614da4a2cb21740.png

 

 

  • Thanks 1

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