Vendigo Posted January 27 Posted January 27 Now that "Defense and liberation" is out, can you advise what number must be added in the info file, for a scripted campaign? Thanks! Spoiler &tows= // Required theatres of war divided by comma, i.e. &tows=1,3 (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). Quote
Jaegermeister Posted January 31 Posted January 31 (edited) On 1/27/2026 at 5:00 PM, Vendigo said: Now that "Defense and liberation" is out, can you advise what number must be added in the info file, for a scripted campaign? Thanks! Hide contents &tows= // Required theatres of war divided by comma, i.e. &tows=1,3 (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). Now this is what I have been given; BoS: &tows=1 BoM: &tows=2 BoK: &tows=3 BoBP: &tows=4 TC: &tows=5 FC1: &tows=6 BoN: &tows=7 FCII; &tows=8 FCIII; &tows=9 ???; &tows=10 FCIV; &tows=11 BoO; &tows=12 Edited January 31 by Jaegermeister correct list Quote
Juri_JS Posted January 31 Posted January 31 @Jaegermeister Is the list correct? When I use 9 for my Leningrad/Odessa campaigns they are locked and the game tells me to purchase FC III. Quote
Vendigo Posted January 31 Author Posted January 31 7 hours ago, Juri_JS said: When I use 9 for my Leningrad/Odessa campaigns they are locked and the game tells me to purchase FC III. Same here. When I use the number "9", the campaign tile is locked and when I try to open it, it says I don't have the Flying Circus Vol.III. When I leave the blank space (don't show any number at all), then the campagin tile is locked nonetheless, but the campaign is playable. Quote
Jaegermeister Posted January 31 Posted January 31 (edited) 9 hours ago, Juri_JS said: @Jaegermeister Is the list correct? When I use 9 for my Leningrad/Odessa campaigns they are locked and the game tells me to purchase FC III. OK, I dug out the old email. The edited list above should be correct. I don't see any missing modules, so 10 may not be in use. @BlackSix, do you have any information on that? Edited January 31 by Jaegermeister Quote
Vendigo Posted January 31 Author Posted January 31 (edited) When I use the line "&tows=12", the scripted campagin of MC202 on Odesa map is locked, but it's possible to open it and play the missions.. This is the full info.txt file, I can't see what is wrong. Spoiler // ---------------------------------------------------------------- // General campaign information // ---------------------------------------------------------------- &order=5 // Position in the campaign list, campaign with lower order number will be placed first &free=1 // Set to 1 if the campaign is free &tows=12 // Required theatres of war divided by comma, i.e. &tows=1,3 (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). &planes=luascripts/worldobjects/planes/mc202s8 // Required collector's planes divided by comma, i.e. &planes=luascripts/worldobjects/planes/la5s8.txt,luascripts/worldobjects/planes/yak1s127.txt &missionsAmount=20 // Amount of missions in the campaign &showFutureMissionsNames=1 // Show names of not yet available missions &showFutureMissionsDescriptions=1 // Show descriptions of not yet available missions Edited January 31 by Vendigo Quote
Jaegermeister Posted February 1 Posted February 1 (edited) 8 hours ago, Vendigo said: When I use the line "&tows=12", the scripted campagin of MC202 on Odesa map is locked, but it's possible to open it and play the missions.. This is the full info.txt file, I can't see what is wrong. Hide contents // ---------------------------------------------------------------- // General campaign information // ---------------------------------------------------------------- &order=5 // Position in the campaign list, campaign with lower order number will be placed first &free=1 // Set to 1 if the campaign is free &tows=12 // Required theatres of war divided by comma, i.e. &tows=1,3 (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). &planes=luascripts/worldobjects/planes/mc202s8 // Required collector's planes divided by comma, i.e. &planes=luascripts/worldobjects/planes/la5s8.txt,luascripts/worldobjects/planes/yak1s127.txt &missionsAmount=20 // Amount of missions in the campaign &showFutureMissionsNames=1 // Show names of not yet available missions &showFutureMissionsDescriptions=1 // Show descriptions of not yet available missions // ---------------------------------------------------------------- // General campaign information // ---------------------------------------------------------------- &order=5 // Position in the campaign list, campaign with lower order number will be placed first &free=1 // Set to 1 if the campaign is free &tows=12 // Required theatres of war divided by comma, i.e. &tows=1,3 (BoS = 1, BoM = 2, BoK = 3) (maps and planes from these TOWs are required to be available for account). &planes=luascripts/worldobjects/planes/mc202s8 // Required collector's planes divided by comma, i.e. &planes=luascripts/worldobjects/planes/la5s8.txt,luascripts/worldobjects/planes/yak1s127.txt &missionsAmount=20 // Amount of missions in the campaign &showFutureMissionsNames=1 // Show names of not yet available missions &showFutureMissionsDescriptions=1 // Show descriptions of not yet available missions I'm not seeing a .txt extension after the luascript line for the Mc202... Also, I believe you can put all 3 of those collector planes on 1 line Edited February 1 by Jaegermeister Quote
Vendigo Posted February 1 Author Posted February 1 8 hours ago, Jaegermeister said: I'm not seeing a .txt extension after the luascript line for the Mc202... Yes, that was the reason, thank you very much @Jaegermeister 1 Quote
Jaegermeister Posted February 1 Posted February 1 3 hours ago, Vendigo said: Yes, that was the reason, thank you very much @Jaegermeister You are welcome, I have looked for hours for a tiny problem that keeps a mission or campaign from working, and I am aware that it can be frustrating. In the case of that file, I usually delete all the remarked out helpful comments so I can see the actual required text... Spoiler 1 Quote
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