Reisen Posted January 13 Posted January 13 Have the devs commented on any improvements over the Great Battles AI model? I'm really hoping we get better wingman and enemy AI routines to keep dogfights more interesting. 3 Quote
tattywelshie Posted January 14 Posted January 14 16 hours ago, Reisen said: Have the devs commented on any improvements over the Great Battles AI model? I'm really hoping we get better wingman and enemy AI routines to keep dogfights more interesting. It's been alluded to in some of the dev videos, but we've not had any concrete news really about it, or clips of it in action, which is a worry. Holding off pre-ordering until we get some proper info about it. 1 Quote
Gelete_Rojo Posted January 28 Posted January 28 By far the most important thing for me. Il2 Flying Circus AI is not an option... keep fingers crossed. Quote
Avimimus Posted January 28 Posted January 28 AI is the most important and most difficult aspect of modern flight simulators. They've solved the technical issues for most other problems... but AI remains very difficult (for all sims). I've often wondered if a more modular structure - one which would allow introducing different manoeuvres (e.g. for different aircraft or periods of the war)... and debugging them one at a time... would help? It'd also be great to have a 'realistic AI' option that causes the AI to act more like real pilots with: - A greater likelihood of disengaging (i.e. realistic morale) - Less predictable situational awareness (i.e. focussing on one plane makes them less aware of others). We could really do with a system where the AI scans different sectors of space visually and can temporarily lose a target if it goes out of sight (rather than the current situation - where spatial awareness is pretty perfect... and also very consistent i.e. all aircraft of the same skill level have exactly the same spatial awareness). 1 3 Quote
Dash,Polder Posted January 28 Posted January 28 Completely different classifications and capabilities divided according to type and mission, and also physical characteristics. Have high hopes this was done for all, the evidence is already in on the B-29 in their video release. If you had even five different distinct AI behavior patterns it already gets complicated and harder for the human mind to sort and make sense of. Currently in GB you can figure out a single fighting style that'll defeat everything AI really quick. 1 Quote
Airborne2001 Posted February 3 Posted February 3 On 1/29/2026 at 8:25 AM, Avimimus said: I do like how they are going to emphasize target priority and allowing the AI to have different approaches to ground attack. The emphasis on the variety of air combats is a big one too. Hopefully this all pans out well. Quote
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