MajorMagee Posted December 23, 2025 Posted December 23, 2025 (edited) I decided to give everyone an early Christmas Present today. 🎅 The intention of this package is to create a mod with new AI infantry variations (German and Russian) that expand what's available for Mission Builders to select from. They're found in the STEditor's vehicle list as: DetachentGer5 DetachmentRus5 We now have four Infantry Squads to choose from - American, German, British, and Russian The German and Russian Squads were created from the existing US Infantry Squad, so unfortunately the helmets and equipment are not modelled properly. This has been requested several times over the years, but 1C Game Studios has not seen the value for Tank Crew or Ground Attack mission building as sufficient to spend resources on creating the correct models for us. *** If the mission calls for one of these new squads, and you don't have it installed first it will typically just crash out with a luascript error! *** Install Instructions: This assumes you have the JSGME Mods folder installed inside your 1C Game Studios directory next to the IL-2 Sturmovik Great Battles folder. If JSGME is installed somewhere else then you will have to change the folder structure to match. Inside the Mod folder are the standard folder levels that starts with IL2..., and works down from there through Data etc. until you reach the level where the game places the equivalent versions of these files when it unpacks the Vehicle GTP files. JSGME follows this directory structure to place the individual files in the game where they are expected to be found if you have Mods enabled. *** Because of the way this mod is done, the additional AI Infantry remain available in your missions even if you have Mods turned off! *** - See Link Posted Below For File With All Three Squads - Edited December 24, 2025 by MajorMagee 6 5 Quote
MajorMagee Posted December 23, 2025 Author Posted December 23, 2025 The gift that keeps on giving. I went ahead and made a generic winter version. When you select them in the mission editor you can assign their nationality as needed. DetachmentWin5 New Download Includes All Three Squads 4 3 Quote
AcesDarthBubu Posted December 24, 2025 Posted December 24, 2025 WW1 soldiers next ! Joking. The latter file is the file to be downloaded? Quote
MajorMagee Posted December 24, 2025 Author Posted December 24, 2025 Yes! It contains everything for all three new squads. 1 Quote
MajorMagee Posted December 24, 2025 Author Posted December 24, 2025 (edited) Without new models to work with, I would think for WW1 you could put some life into a mission over no man's land with a combination of DetachmantGer5 versus DetachmentGbr5. They can follow scripted paths and engage with enemy units within the limits of their rifle armament. I've already produced additional AI Tanks options for WW1, so it would seem that a WW1 mission builder could produce a pretty interesting ground battle to fight above. https://forum.il2sturmovik.com/topic/85780-additional-ai-ww1-tanks-for-flying-circus/ p.s. Perhaps we would also need one done in light blue to represent the French to go along with the Renault and Schneider tanks? Edited December 24, 2025 by MajorMagee Quote
MajorMagee Posted December 25, 2025 Author Posted December 25, 2025 I wonder if Tigre88 is still out there making new missions for Tank Crew? If anyone is still in contact with him, you could let him know that these are freely available for people to use. Quote
MajorMagee Posted January 3 Author Posted January 3 I've just been informed about the Blacklist file to keep the deathrun, and deathsit options from appearing in the Vehicles list in the STEditor. It's located in Data\GUI\EditorObjectsBlackList.cfg You would need to add these entries: graphics\vehicles\Infantry\detachmentGER_deathrun.txt graphics\vehicles\Infantry\detachmentGER_deathsit.txt graphics\vehicles\Infantry\detachmentRUS_deathrun.txt graphics\vehicles\Infantry\detachmentRUS_deathsit.txt graphics\vehicles\Infantry\detachmentWIN_deathrun.txt graphics\vehicles\Infantry\detachmentWIN_deathsit.txt EditorObjectsBlackList.cfg Quote
CzechTexan Posted January 17 Posted January 17 In my installation, I had to delete the folder IL-2 Sturmovik Great Battles but keep everything in the Data folder. My folder sequence is: AI - New Infantry/Data/graphics,GUI/luascripts -all that is inside the MODS folder. Hope this may be helpful to some people. 1 Quote
MajorMagee Posted January 24 Author Posted January 24 (edited) I thought I had the Winter Soldiers working because they worked in the mission editor, but I just discovered that they error out in the game. The fix will be published as part of a much larger mod package I'm working on. In the meantime hold off using that detachment. Edited January 28 by MajorMagee 1 Quote
SamB Posted January 31 Posted January 31 This looks quite impressive, I'm glad to have come across it I'm quite new to the game, have been mainly using PWCG for campaigns, I had noticed that certain missions in Stalingrad had US soldiers representing both the russian and german infantry. Thought it was an issue with the generated missions so had been trying to find a solution to that, didn't realise there weren't assets for russian/german infantry in the game. I know some mods, like the additional naval ships, have a config file to integrate the new ships into the PWCG unit pool. Is it feasible to eventually have a similar config tied into this mod, so that the correct infantry units would spawn in the PWCG missions? I have no real understanding of IL-2 modding so appreciate it may be a lot of work Quote
MajorMagee Posted January 31 Author Posted January 31 Once installed, these are handled by the game no differently than any of the base install AI units. I'm not the developer of PWCG, but I can't think of any reason they could not be integrated into the selection logic. I suppose it would be easier for everyone if 1C would simply make these part of the base install some day, as they did with the Sky Mod a few years ago. Of course, then they might feel obliged to create proper 3D models for the Infantry detachments of each country. Quote
Stonehouse Posted February 1 Posted February 1 (edited) To get them into PWCG you need to alter and clone some Json files found in PWCGBoS\BoSData\Input\Vehicles File needing to be altered are detachmentusa5.json to remove Russia and Germany (noting the comma after USA needs to be removed too to create a single-entry table of countries): { "scriptDir": "vehicles\\", "modelDir": "vehicles\\infantry\\", "vehicleType": "detachmentusa5", "vehicleName": "Detachment USA", "displayName": "infantry", "countries": [ "RUSSIA", "USA", "GERMANY" ], "startDate": "19390901", "endDate": "19460724", "rarityWeight": 80, "vehicleClass": "Infantry" } Then clone the modified detachmentusa5.json to create two files, one for the Russian infantry and one for the German infantry. The file names need to exactly match the name of the new text files MajorMagee set up in the luascripts\worldobjects\vehicles folder of the mod. So e.g. for detachmentger5.txt copy the new version of detachmentusa5.json to detachmentger5.json. Edit detachmentger5.json and make it look like: { "scriptDir": "vehicles\\", "modelDir": "vehicles\\infantry\\", "vehicleType": "detachmentger5", "vehicleName": "Detachment GER", "displayName": "infantry", "countries": [ "GERMANY" ], "startDate": "19390901", "endDate": "19460724", "rarityWeight": 80, "vehicleClass": "Infantry" } Do something similar for the Russian one. You could possibly do something with the winter one, but it would unfortunately need manual intervention to use it for a winter mission I think though. Best approach would be a JSGME mod for PWCG for the non-winter Russian and German infantry and a separate one for the Winter versions and prior to generating a winter PWCG mission you would disable the non-winter version of the mod and enable the winter one. If you were generating a non-Winter mission you would need to ensure the non-winter version was enabled. Similarly for any new vehicles MajorMagee adds to the new combined mod pack a few days ago, if you want them in PWCG you need to add a Json. I did the above for my Additional Warships mod and PWCG happily added the new ships in the next mission generated. Note that you need to include the new version of detachmentusa5.json in the JSGME mod you create so that when you enable the mod it overwrites the stock PWCG files. If you simply edit the file in-place and don't add it to your mod, then the next PWCG update will overwrite your changes. Edited February 1 by Stonehouse 1 Quote Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs
SamB Posted February 8 Posted February 8 Finally got round to trying this and can confirm that it works, after creating and editing the files as you mentioned, it is now generating the german and russian infantry variants in PWCG missions Thank you for your help and guidance Quote
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