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Dev Blog #56: People


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Posted
12 часов назад, Mohawk сказал:

Everything should be Destroyable , Not that you have to destroy everything ,  But if the Need arises ???  --- Im just sayin ... 

why? 🙂 

for example, what's the purpose of attacking an ox-cart or a junk/sampan?  the main idea (already implemented in both MFS24 and DCS) is that civillian traffic is some sort of background for greater immersion

Posted
7 minutes ago, Elf said:

why? 🙂 

for example, what's the purpose of attacking an ox-cart or a junk/sampan?  the main idea (already implemented in both MFS24 and DCS) is that civillian traffic is some sort of background for greater immersion

 I think to answer that ?? would only end up in a back and forth , so i will just say its is War ..... But i think I have a fix for yours and others  concern  ( mid to high end computers )  --( I don't know if its Possible for the Devs to implement ??) --  But lets say have and option in settings like " Destructible objects  = ground traffic -- low / med / high , or a slider ?? so on and so forth .. that way every body is as Happy as their Rigs will allow them ?  --- I my self consider my rig mid to high end leaning high , i upgraded last year before all the crazy $$ increase == rig has a RTX 4080 super / 64 gig mem ....and it can handle DCS just fine ... Not using any head Anchor ..

Posted

  

19 minutes ago, Elf said:

why? 🙂 

for example, what's the purpose of attacking an ox-cart or a junk/sampan?  the main idea (already implemented in both MFS24 and DCS) is that civillian traffic is some sort of background for greater immersion

Interdiction purposes! A lot of supplies were being transported by pack animal... so a realistic depiction of the war would have pack animals as relatively common targets.

I also gather that the rules of engagement would have allowed attacking small unarmed boats in some circumstances - although perhaps someone can weigh in who knows more about the actual Rules of Engagement during the war?

So, in both cases, they'd be considered targets.

  • Upvote 3
Posted

When aircraft are attacking or when the shooting starts, the non-playable-characters should lay down on the ground or run into buildings to hide.  They can get up after the attack is over and continue their NPC lives.  There's no need for a killed npc model because they'll be laying on the ground and you won't know the difference if they're alive or dead.

Soldier models, on the other hand, should have a killed model.  Same with animals pulling carts - the animal is not going to lay down like a human npc, so, they need a killed model.

Posted (edited)
4 часа назад, Avimimus сказал:

  

Interdiction purposes! A lot of supplies were being transported by pack animal... so a realistic depiction of the war would have pack animals as relatively common targets.

I also gather that the rules of engagement would have allowed attacking small unarmed boats in some circumstances - although perhaps someone can weigh in who knows more about the actual Rules of Engagement during the war?

So, in both cases, they'd be considered targets.

as I've said earlier, this may have negative inpact on PC performance, that's why the primary function of civilian traffic is just a background...

"the rules of engagement" is mysterious thing, since (historically) the USAF had common practice of carpet bombing 🙂  

Edited by Elf
Posted
4 hours ago, Elf said:

as I've said earlier, this may have negative inpact on PC performance,

I guess you didn't read this part from earlier ?? === ( I don't know if its Possible for the Devs to implement ??) --  But lets say have and option in settings like " Destructible objects  = ground traffic -- low / med / high , or a slider ?? so on and so forth .. that way every body is as Happy as their Rigs will allow them ?  

====== set to low == low impact on computer --------------- set to high , if you rig can handle it ??   == you get the eye candy ...

Posted
4 hours ago, Ebot said:

I'm not ready to shoot animals.

  Reveal hidden contents

images(75).jpeg.0f2bcd3f320eb589bdf00933712c61d3.jpeg

 

Me Either == I have rescued many animals myself , and all in the house are rescue's ===  But it is Just a Game === No Animals Will be Harmed ... I Promise !!..

  • Like 1
  • 1C Game Studios
Posted

Guys, let's bring the topic back around. 🙂

Posted
11 hours ago, Elf said:

why? 🙂 

for example, what's the purpose of attacking an ox-cart or a junk/sampan?  the main idea (already implemented in both MFS24 and DCS) is that civillian traffic is some sort of background for greater immersion

Junks were used for military purposes, and having both military and civilian ones would be useful, especially with carriers:


"For a hundred days ships of the British Commonwealth and United States Navies, assisted by small craft of the Republic of Korea Navy, have fought a ' battle of the islands ' off the coasts of Korea"

"The enemy began his push to invade the islands at the end of November. About 1,000 of them came in junks and small boafs under covering fire from shore guns, and the lightly-held Taewha-do in the Yalu Gulf fell to them. British personnel left behind in the evacuation were Sub-Lieutenant D. A. Lankford, R.N.V.R., and Photographer D. Penman who had been ashore to obtain cinC and news photographs. H.AI.S. Cockade sank several invading junks and one patrol vessel in this action and w'as herself under fire from the shore batteries."

"Aircraft from the British light fleet carrier Glory, the Australian light fleet carrier Sydney, and the U.S. light carriers Badoeng Strait and Bairoko, shared the duties of air support and reconnaissance."

"In April and early May there was little enemy activity. I t was believed that enemy troops were turned over in large numbers to assist farmers-preparing for ploughing and rice planting. Fishing activity also increased. Both the Communists and the South Koreans had large numbers of fishing craft at sea. There was a fleet of about 800 friendly fishing junks which presented a considerable problem to the blockading forces, which mere compelled to organize a system of fishery protection, licensing, and control. Up to five police junks, armed with light weapons, patrolled round this friendly fleet inspecting all newcomers to ascertain that there were no Communist intruders and to prevent the junks from getting too close to the enemy-controlled coastline."

Quotes from: British Commonwealth Naval Operations during the Korean War—Part IV - 1953

---

One of my pet peeves with Normandy is the lack of fishing trawlers in the channel, which were both used for actual fishing, but also for military purposes. It would be nice to have more sea activity for Korea, especially once we get the carriers. Perhaps with a simplified AI.
 

Posted (edited)
10 часов назад, Mohawk сказал:

I guess you didn't read this part from earlier ?? === ( I don't know if its Possible for the Devs to implement ??) --  But lets say have and option in settings like " Destructible objects  = ground traffic -- low / med / high , or a slider ?? so on and so forth .. that way every body is as Happy as their Rigs will allow them ?  

====== set to low == low impact on computer --------------- set to high , if you rig can handle it ??   == you get the eye candy ...

the key point here is whether devs will provide such option? I saw no info yet.

7 часов назад, Aapje сказал:

Junks were used for military purposes, and having both military and civilian ones would be useful, especially with carriers:
 

they were, but I believe the attacker needs some intel data (in-game mechanics) to tell military from civilian one... 

Edited by Elf
Posted
6 hours ago, Elf said:

they were, but I believe the attacker needs some intel data (in-game mechanics) to tell military from civilian one... 

We could have recon missions where you would have to find the junks and send the location to boats to have them be checked out. This kind of mission would work well with a sparsely populated world like we have in GB now. And it would give the piston planes something extra to do.

  • Like 1
Posted

Anything on the roads or in the ocean north of the front lines I will consider as a valid target and it will be engaged and destroyed.

So I hope we have some good numbers of such in the sim, and that placing them with the mission builder will not be the tedious exercise it currently is in Great Battles.

  • Upvote 1
Posted

Current game the vehicles are coded to know when your gunsight is swung on them, they change behavior fast.  Why can't the same logic change their state from background object to destructable target.  

Activated only when a players sight is placed on in so many degrees within a set range.

  • Upvote 1
Posted (edited)
7 hours ago, Dash,Polder said:

Current game the vehicles are coded to know when your gunsight is swung on them, they change behavior fast.  Why can't the same logic change their state from background object to destructable target.  

Activated only when a players sight is placed on in so many degrees within a set range.

 I did not know that , Excellent Point , You would think that would be Doable ? Maybe the Dev's can Chime in on that ?? ( " Inquiring minds want to know ").

Edited by Mohawk
Posted
2 hours ago, Mohawk said:

 I did not know that , Excellent Point , You would think that would be Doable ? Maybe the Dev's can Chime in on that ?? ( " Inquiring minds want to know ").

Not a dev, but I've plenty of experience flying. When your sight crosses a convoy, that is the worst time to have a sudden FPS drop or draw on video memory. I recall Il-2 1946 and having a vehicle explode causing a stutter - right at the point where I needed to be pitching up! The result: You fly into the ground.

So you probably really want to have all of the vehicles pre-loaded prior to beginning strafing...

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Posted
4 hours ago, Avimimus said:

Not a dev, but I've plenty of experience flying. When your sight crosses a convoy, that is the worst time to have a sudden FPS drop or draw on video memory. I recall Il-2 1946 and having a vehicle explode causing a stutter - right at the point where I needed to be pitching up! The result: You fly into the ground.

So you probably really want to have all of the vehicles pre-loaded prior to beginning strafing...

======= Hence , the Plot / Mystery Thickens on what Method needs to be Applied ,== But it Needs to be Done Somehow  !!!! ==== I think best way is to have a selectable option to suit the ability / needs of different levels of computer performance , ( Wishful Thinking I know )

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