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Dev Blog #56: People


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Posted (edited)

What about insects, mushrooms and weeds?  Will we be able to pick strange plants and make potions?  How about buying a farm and raising crops?

On a more serious note the grass should be shorter in towns.

Edited by JL1
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Posted

Must be frustrating to be developer. You add people and someone starts complaining about grass height.

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Posted
2 hours ago, BlitzPig_EL said:

My only negative take is the grass.  Why so tall?  and why would it be impinging on a traveled path?

I'm not sure it is that inaccurate - a major township might have the path beaten down to the edges, but that may well not be the case in villages:

small-village-in-countryside-in-north-korea-dprk-C4A76R-437162431.jpg.ca7d2dcdc6c6cf935324e608448a46c2.jpg

As for the height - the specifies of grass, the climate, and the emphasis on purchasing lawnmowers by have been quite different between the 1950s Korea and the modern United States!

That said, the grass should probably be a bit more mixed and irregular... and it seems a large town would often have a dirt beaten road right up to the buildings. I don't think the height of the grass, nor its proximity to footpaths is necessarily the issue though.

Posted

Tall grass creates the illusion of dense vegetation at certain angles. Making the grass smaller makes it clear that it doesn't cover the entire ground.

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Posted

I understand that.  I guess my upbringing in the west has skewed my perceptions.

Posted
10 hours ago, Catch said:

That looks nice 'n'all but will we ever get rough seas?

In the Map Q&A briefing note the developers state that they are looking into improving seas as part of work to support future products. Presumably a lot of that tech would eventually find its way to Korea.

What exactly do you mean by rough though?

Posted
2 hours ago, Avimimus said:

What exactly do you mean by rough though?

Large swell, whitecaps, stormy weather. 

Mind you, that is extreme. 🙂 I mean, ramp it up a bit at least. It looks too placid in blog 47. The sea can be a cruel and nasty mistress prone to sudden bursts of anger. We've all been there. Well, I have anyway. 🙂

Posted

I think air operations (even of land based aircraft) tend to be cancelled in such weather...

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Posted
5 hours ago, Avimimus said:

I think air operations (even of land based aircraft) tend to be cancelled in such weather...

Bad weather played a big role in The Battle of the Coral Sea, with the carriers hiding in the fog and heavy rain. Weather was also not the same everywhere, so to do The Pacific justice, the weather conditions should also be different across different regions.

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Posted
10 hours ago, Catch said:

Large swell, whitecaps, stormy weather. 

Mind you, that is extreme. 🙂 I mean, ramp it up a bit at least. It looks too placid in blog 47. The sea can be a cruel and nasty mistress prone to sudden bursts of anger. We've all been there. Well, I have anyway. 🙂

I was always impressed by the Unigine's water modelling.

 

 

 

Posted
17 часов назад, Avimimus сказал:

in such weather

In the storm yes. But only with some fog and/or deck pitching - no.

Also it's very interesting how the wake will be graphically depicted. I hope that it will not be some tiny white line of 50 meters behind the aircraft carrier, which can be seen only from 300 meters.

Posted

it would be amazing if (finally) we have decent infantry in IL-2 series!! I also hope Korea will have way more ground units/objects, including sea/railroad/car civillian traffic, etc. This would definitely enhance immersion that is needed so much...

Posted
4 hours ago, Elf said:

it would be amazing if (finally) we have decent infantry in IL-2 series!! I also hope Korea will have way more ground units/objects, including sea/railroad/car civillian traffic, etc. This would definitely enhance immersion that is needed so much...

1) Sea: "In addition to military vessels, there are also civilian ships: two cargo ships, a tanker, a seiner, a barge, and a sloop, as well as their mobilized variants, which were actively used by the North Korean side." From: https://media.il2-korea.com/news/dd_47

2) Railroads have shown unarmed trains, so there could definitely be civilian railway traffic (albeit considered fair targets under the rules of engagement.

3) Many of the armies in WWII had the majority of their supplies carried by pack animal (with support from rail lines) rather than motor vehicles. Korea is less than ten years later, and in a less industrialised part of the world. So I wouldn't expect much in the way of civilian car traffic. What one would see is a lot of foot traffic and pack animals (nothing has been announced in that regard).

So those are my best guesses based on the existing dev updates. But I don't think it would be historically accurate to see lots of civilian cars forming traffic jams etc.

Posted (edited)
34 минуты назад, Avimimus сказал:

1) Sea: "In addition to military vessels, there are also civilian ships: two cargo ships, a tanker, a seiner, a barge, and a sloop, as well as their mobilized variants, which were actively used by the North Korean side." From: https://media.il2-korea.com/news/dd_47

2) Railroads have shown unarmed trains, so there could definitely be civilian railway traffic (albeit considered fair targets under the rules of engagement.

3) Many of the armies in WWII had the majority of their supplies carried by pack animal (with support from rail lines) rather than motor vehicles. Korea is less than ten years later, and in a less industrialised part of the world. So I wouldn't expect much in the way of civilian car traffic. What one would see is a lot of foot traffic and pack animals (nothing has been announced in that regard).

So those are my best guesses based on the existing dev updates. But I don't think it would be historically accurate to see lots of civilian cars forming traffic jams etc.

regarding sea and raiload units - are you sure the DDs were about AI-traffic spawned at the map?  It might be just a notice that devs have created these units for singleplayer campaigns / multiplayer mode...  

in terms of car traffic I do agree that in early 1950s Korea was not having sufficient car traffic, but it might be some truck-cargo throughout the contry's main roads...

 

Edited by Elf
Posted

Most civilian traffic in Korea would be pedestrians, and hand or animal drawn carts.

UN military transport would be highly motorized, and lots of rail activity as well.

Communist military supply would be rail, and some truck traffic, but the majority would be animal or human powered.  The Red side had substantial issues with logistics and resupply of it's troops.

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Posted
8 hours ago, Elf said:

it would be amazing if (finally) we have decent infantry in IL-2 series!!

We've shown this in a couple of our dev blogs. 🙂 

Posted
10 hours ago, Avimimus said:

But I don't think it would be historically accurate to see lots of civilian cars forming traffic jams etc.

True. Kia wasn't making cars then. But what about bicycles? 

Posted
14 часов назад, BlitzPig_EL сказал:

Most civilian traffic in Korea would be pedestrians, and hand or animal drawn carts.

UN military transport would be highly motorized, and lots of rail activity as well.

Communist military supply would be rail, and some truck traffic, but the majority would be animal or human powered.  The Red side had substantial issues with logistics and resupply of it's troops.

the point was in having AI-traffic, probably something like in MFS2024. I'm not emphasizing the amount of traffic types per each side. 

Posted

The only problem with auto generated traffic is that it would have to be engageable and destroyable.

MSFS can get away with that because it has no damage modeling.

Posted
3 часа назад, BlitzPig_EL сказал:

The only problem with auto generated traffic is that it would have to be engageable and destroyable.

MSFS can get away with that because it has no damage modeling.

my assumption is that it should not be destroyable, to have minimum impact on PC. not only MFS24, but 'another combat sim' has the similar solution for civillian traffic.

Posted
1 hour ago, Elf said:

my assumption is that it should not be destroyable, to have minimum impact on PC. not only MFS24, but 'another combat sim' has the similar solution for civillian traffic.

But that leads to civilian traffic driving through the combat zone (and sometimes driving through other vehicles etc.)

Also, given the rules of engagement at the time - I'm not sure how much of a distinction was made when it came to vehicles. So it is probably best to just use unarmed vehicle, unarmed trains, and unarmed ships... and allow mission builders to implement traffic as they see fit?

Anyway, the development updates do mention the Dodge WC54 will have a non-ambulance variant - so it might just be a matter of making sure there is a skin without any marking on it. Same goes for the Gaz-55.

Perhaps there would be room for a Model A or Model T to be added? To represent an obsolete civilian vehicle. However, I suspect modelling an ox-cart would be of much greater value for realism.

Posted
6 hours ago, Elf said:

my assumption is that it should not be destroyable, to have minimum impact on PC. not only MFS24, but 'another combat sim' has the similar solution for civillian traffic.

Everything should be Destroyable , Not that you have to destroy everything ,  But if the Need arises ???  --- Im just sayin ... 

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Posted

^ Only to discover that you have to limit or disable that destructible traffic to avoid choking CPU like in DCS? If Korea devs already have to settle for somewhat simplified gunners and damage models to make big B-29 formations possible, I doubt they can "afford" big ground traffic and infantry/civilian quantities to be destructible as well. We have to be realistic about what's possible (or at least feasible) with typical gamer's hardware.

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