hijoerdiablo Posted December 8, 2025 Posted December 8, 2025 (edited) Hello everyone, I've been using the mission editor and learning how to use it. There's a command called Translator AI POI, and I've been testing it in my missions. It seems to work, although I'm still not sure the correct way to use it since there's hardly any documentation. I've been applying it to modify how the AI behaves, for example, with the Area Attack command. I noticed that enemy fighters were going straight to intercept bombers or attack aircraft, ignoring the escorts. Now, if they engage them directly Excuse my bad English, I'm using a translator Edited December 8, 2025 by hijoerdiablo 1
Jaegermeister Posted December 8, 2025 Posted December 8, 2025 (edited) 16 hours ago, hijoerdiablo said: Hello everyone, I've been using the mission editor and learning how to use it. There's a command called Translator AI POI, and I've been testing it in my missions. It seems to work, although I'm still not sure the correct way to use it since there's hardly any documentation. I've been applying it to modify how the AI behaves, for example, with the Area Attack command. I noticed that enemy fighters were going straight to intercept bombers or attack aircraft, ignoring the escorts. Now, if they engage them directly Excuse my bad English, I'm using a translator I am curious to know how you have been applying it to modify how the AI behaves, and in what way it seems to work. When I experimented with it, it does not take object or target links leading me to believe it is not functional. If you know how it works, I would be interested to know as well. Edited December 8, 2025 by Jaegermeister Ryzen 7 7800X3D Raphael 4.2GHz CPU/ 32GB DDR5-6000 PC5-48000 CL36 RAM / AMD Radeon RX 7900 XTX 24GB GPU / ASUS Tuf Gaming B650E MB / 1 TB Samsung 970 EVO+ M.2 HD / HP Reverb G2 VR / TM Warthog HOTAS / Saitek Pro Flight Rudders / MaxFalcon 20 Keypad Emulator
AEthelraedUnraed Posted December 9, 2025 Posted December 9, 2025 19 hours ago, hijoerdiablo said: Hello everyone, I've been using the mission editor and learning how to use it. There's a command called Translator AI POI, and I've been testing it in my missions. It seems to work, although I'm still not sure the correct way to use it since there's hardly any documentation. I've been applying it to modify how the AI behaves, for example, with the Area Attack command. I noticed that enemy fighters were going straight to intercept bombers or attack aircraft, ignoring the escorts. Now, if they engage them directly Excuse my bad English, I'm using a translator As Jaeger says, I'd be very interested to know how it works. It was never fully documented by either the Devs or JimTM. If you do in fact notice a different AI behaviour, please let us know 🙂
hijoerdiablo Posted December 9, 2025 Author Posted December 9, 2025 5 hours ago, Jaegermeister said: I am curious to know how you have been applying it to modify how the AI behaves, and in what way it seems to work. When I experimented with it, it does not take object or target links leading me to believe it is not functional. If you know how it works, I would be interested to know as well. I did it with an object-type link from a Activate trigger, and the trigger from a timer.
hijoerdiablo Posted December 9, 2025 Author Posted December 9, 2025 In my tests I noticed that the enemy AI in an interception went directly to the bombers ignoring the escort fighters. In the path of these enemy fighters, for example, I put a timer + trigger activate + [object link] AI POI and configured it [enabled - Attack air targets - Attack enemy Dogfight]. With this configuration, I now see that the enemies will fight directly with the escorts, but I think more can be done with this; it's a shame there's no information about this resource.
JimTM Posted December 9, 2025 Posted December 9, 2025 16 hours ago, hijoerdiablo said: In my tests I noticed that the enemy AI in an interception went directly to the bombers ignoring the escort fighters. In the path of these enemy fighters, for example, I put a timer + trigger activate + [object link] AI POI and configured it [enabled - Attack air targets - Attack enemy Dogfight]. With this configuration, I now see that the enemies will fight directly with the escorts, but I think more can be done with this; it's a shame there's no information about this resource. For what it's worth, see this post and this post in the old forum. Maybe it will give you some clues. You can also search the old forum using Google search like so: site:https://forum.il2sturmovik.com/ Translator AI POI Cheers! Jim
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now