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TheNappingMan
Posted
On 1/27/2026 at 9:47 AM, nt55551 said:

Is this the end of the line for PWCG? Big update today, new theater, probably no chance Odessa gets added to PWCG right? I feel like its a lot of work and there hasn't been a major update in a very long time 

Unfortunately it probably is.  Pat's been hit by a case of "real-life syndrome"...like most of us.  He said on a post a few months ago that the new planes may be added, but probably not the new maps.  Really a bummer, but I don't blame him.  I still prefer it to the official Career mode.  Especially for WWI stuff.

  • Like 1
Posted (edited)
On 1/31/2026 at 8:14 PM, FungibleofFungible said:

That's crazy cool! I'd love to hear how you did that? Did you have to open up the base java files or is this entirely editing within the BoSData folders?

Hey Man, thanks just been messing around for awhile with PWMG, its a fair bit of asset swapping, hijacking other mods and some scripts to update the hardbaked values like Aircraft names after they leave Java, im suprised I got this far to be honest here is an update of some of the semicursed assets:

 



Paper Cut Out (This creeps me out lol)
image.png.12a26a68d202efb8d12abb4fcefc6b59.pnguiii

 

image.png.b6526d4b62f961155e690f63278b3ad5.png

September 1942 (Ty Pacific Mod Easy Mission gen For Frontlines)

image.png.8b2eabf4950db63f32ddc8da6601580f.png

I have a few things to do still - its working like a charm now, which has just broadened my horizons re stuff I can ram in before it breaks. 

Will be posting here soon.

Cheers - Pingu

 

Edited by Pingu565
added content
Posted
On 12/24/2025 at 6:44 PM, Barracuda4Surf said:

Hi guys!
I hope someone is able to help me over here :)

I have been using PWCG for quite a while now, but recently I ran into some issues.

I chose to fly the Western Front Channel Campaign and it works okay, BUT:
I am not able to choose a plane replacement anymore (other than a Ju-88C 🤨)
Flying on the german side I am well into July now and a 109-F4 is nowhere to be seen. 
To check this out (because of the introduction date maybe)  I started an Eastern Front Campaign where the squadron explicitely told me it has F-4's, but no, only F-2's available.

I didn't have had this before in previous versions, I even could call in FW-190's on the Channel Front in 1941 (which was cool to simulate the arrival of the first 190's)
Also there is only 1 squadron of A-20's on the Channel Front, where before there where all the american medium bombers to see.

So... any ideas?

Hello Guys, 

i just found this nice app after starting wit IL2 and unfortunately im running in exactly the same problems as @Barracuda4Surf mentioned some time ago. Is there already a fix/workaround for this issue?

Cheers

Stonehouse
Posted

PWCG tries to follow historical service dates for aircraft.

109 F4's are introduced in Oct 1941 so if you are doing July missions then they shouldn't be available. 

For Allied bombers the only aircraft flyable are the A20 and Mosquito. The Mossie arrives Sept 1942. The A20 arrives June 1941. Looking at the front lines defined for the Normandy map the earliest career starts June 1, 1941. So A20s will be around then. The B25 and B26 are not flyable aircraft so are not available for a career at all.

For the same period for the Luftwaffe and bombers you can fly He111 H6s or Ju 88A4s or Ju87D3s

  • Thanks 1

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Posted
1 hour ago, Stonehouse said:

PWCG tries to follow historical service dates for aircraft.

109 F4's are introduced in Oct 1941 so if you are doing July missions then they shouldn't be available. 

For Allied bombers the only aircraft flyable are the A20 and Mosquito. The Mossie arrives Sept 1942. The A20 arrives June 1941. Looking at the front lines defined for the Normandy map the earliest career starts June 1, 1941. So A20s will be around then. The B25 and B26 are not flyable aircraft so are not available for a career at all.

For the same period for the Luftwaffe and bombers you can fly He111 H6s or Ju 88A4s or Ju87D3s

Thnx for the reply, in understand the historical background and make totally sense.. but I thought exactly for this reason we have the replace equipment option. Imo it makes no sense to replace a BF 109 F2 with a JU 88C but it would be great if I could replace it with a F4 or any other BF 109 I own.

Btw I never got any information that a plane I nit available, despite ticked correctly all the planes I own, inside pwcg. 

Posted (edited)

There is a bug in PWCG that prevents the list of replacement aircraft from being populated correctly. I think we talked about this on the old forum, but if I remember correctly the potential workaround involved putting a description in for each aircraft. So in PWCGBoS\BoSData\Input\Aircraft, each one of the aircraft has a .json file, and inside that file is a line that looks like this (e.g 109 G6):

    "displayName": "Bf 109 G-6",
    "script": "LuaScripts\\WorldObjects\\Planes\\bf109g6.txt",
    "model": "graphics\\planes\\bf109g6\\bf109g6.mgm",
    "desc": "",
 

The issue is due to that desc line being the same (aka nothing) for every plane. So above, you'd change that to whatever the display name is (for instance, it doesn't matter as long as it is unique):

"desc":"Bf 109 G-6",

for each plane and I think that would work around the problem. The real fix involves a code change which I have done locally, so I haven't actually tried the above. 

Edited by AeroCrab
  • 4 weeks later...
AcesDarthBubu
Posted (edited)

Does anyone knows how to change the WP flight direction? Whenever AI flight is spawned, the allied flight will fly back towards base instead of towards the target.  I am trying to get all Allied flights to fly towards France on the Normandy channel campaign, currently only the Axis flights are heading correctly after being spawned. 

Also, if anyone is bothered with the premature enemy sighting callout after taking off , here is a simple mod I created to replace it with "follow me" voice message instead.

https://www.mediafire.com/file/ahgfwg3akkmqzfs/PWCG_comm.rar/file

Edited by AcesDarthBubu
Posted

Are the newspapers working? I am at the end of December 1941 of my Moscow career and so far i have not had any newspaper articles.

JG7_X-Man
Posted

Does anyone know how to update aircraft payloads and modifications?

JG7_X-Man
Posted
On 3/7/2026 at 5:29 AM, AcesDarthBubu said:

Does anyone knows how to change the WP flight direction? Whenever AI flight is spawned, the allied flight will fly back towards base instead of towards the target.  I am trying to get all Allied flights to fly towards France on the Normandy channel campaign, currently only the Axis flights are heading correctly after being spawned. 

Also, if anyone is bothered with the premature enemy sighting callout after taking off , here is a simple mod I created to replace it with "follow me" voice message instead.

https://www.mediafire.com/file/ahgfwg3akkmqzfs/PWCG_comm.rar/file

Never heard of that problem - I would reinstall or delete and recreate your campaign.

  • 2 weeks later...
Posted (edited)

 I hope Pat comes back one day and update PWCG to new maps/planes. For me is his campaign more immersive than stock carrer mode. That virtual waypoints system is great. Every squadron just doing own missions. Not just miraculously spawn after player trigger some waypoint.

Edited by pxfofo
  • Upvote 4
TheAlpaca
Posted

Does anyone know how to install and get the Winter camos to work? Id love to play Moscow but find that Winter comes rather quick and no winter camos. 

Posted
7 hours ago, TheAlpaca said:

Does anyone know how to install and get the Winter camos to work? Id love to play Moscow but find that Winter comes rather quick and no winter camos. 

This is reply from Pat about this issue.

"Depends on who, when, and the roll of the dice.

Some units are never assigned winter white.  My understanding is that winter white was not universal, so I did not make it so in PWCG."

In my campaign some units use winter skins and some not.

  • Like 1
AcesDarthBubu
Posted
On 1/9/2026 at 10:17 PM, AeroCrab said:

@AcesDarthBubu No, I still have the same river guns as everybody else. As far as I can see, solving that would either require a separate "all these spots are invalid for AA" map, or the converse - a map that defined where AA was possible. The actual game must have some solution, and maybe it is something I haven't thought of. In any case, it all seems like more work than I care to put into it, so I just deal with the occasional silliness.

Hello @AeroCrab, I wonder whether you have your modified/fixed pwcg version that you are willing to share, seeing Pat may have stop working on his.

AeroCrab
Posted

@pxfofo Newspapers are not working in the shipping code; there is a missing initialization of the associated manager, if I remember correctly. There is no workaround I am aware of.

@JG7_X-Man Payloads and modifications have to be added/updated in the app code - unfortunately there is currently no way of doing so in the json files.

@AcesDarthBubu The short answer is "no." I've got a number of reasons for that, but even if Pat were to give permission for such a thing, I don't want the responsibility - if I were to release my version of PWCG (rebranded "AeroCrab's Good-Time Flyin' Thing") then I'd have to deal with maintaining it and the inevitable "can you make it do X" requests. And I don't want to. Sorry.

But spamming the forum with a bunch of "I know what the problem is but I won't fix it for you" messages (like I just did, above) is not very nice, so that's why I've been laying low on the whole thing.

  • Like 2
AcesDarthBubu
Posted
10 hours ago, AeroCrab said:

 

@AcesDarthBubu The short answer is "no." I've got a number of reasons for that, but even if Pat were to give permission for such a thing, I don't want the responsibility - if I were to release my version of PWCG (rebranded "AeroCrab's Good-Time Flyin' Thing") then I'd have to deal with maintaining it and the inevitable "can you make it do X" requests. And I don't want to. Sorry.

But spamming the forum with a bunch of "I know what the problem is but I won't fix it for you" messages (like I just did, above) is not very nice, so that's why I've been laying low on the whole thing.

No need to apologize, I understand the concern of being asked for more. Your insights on what is in the code do help on how to configure the mod for a smoother gameplay. 

Posted

Hi.. Ive recently returned to IL-2 after a pretty long hiatus.  Im having a problem though getting Pat Wilson Campaign Generator working though on both the normal version and the WW1 version.  As soon as I click to generate the mission im getting this error message.  Cannot read the array length because <"Local3"> is null.

Anyone got any idea what this means and how to fix it.?

Thanks in advance to anyone who can help. 

 

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