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Posted

Does anyone know how to do this? I want the freedom to fly any plane in any year that I desire since I often play singleplayer. Please let me know if this is possible. Thanks!

Posted (edited)
7 hours ago, bubi said:

Does anyone know how to do this? I want the freedom to fly any plane in any year that I desire since I often play singleplayer. Please let me know if this is possible. Thanks!

I am currently not using PWCG activly and I don't know if it works, but there are 2 folders with maybe interesting data:

image.png.3cfd83aa171d64866bbc2a6cb9d35e11.png

 

Aircraft:

In the fw190d9.json file are dates defined:

image.png.7428ea952d3c6c21e44b2e908294ca64.png

Squadron:

Here seem to be all units defined.

Example: I_JG26.json

upper part:

image.png.abbea5bd67f000b60b3f2a0861a196f8.png

 

Maybe relevant the "conversion periods"

image.png.d0fa456483c01ffbab7f8fa66f45bc8f.png

 

And skins are defined:

examples:

image.png.dfcda57fe7c8c56c99845493be83e590.png

 

image.png.09248447a23a81608a6cbcb004dda07a.png

But as I already mentioned I am currently not using PWCG

 

Edited by kraut1
Posted
23 hours ago, kraut1 said:

I am currently not using PWCG activly and I don't know if it works, but there are 2 folders with maybe interesting data:

image.png.3cfd83aa171d64866bbc2a6cb9d35e11.png

 

Aircraft:

In the fw190d9.json file are dates defined:

image.png.7428ea952d3c6c21e44b2e908294ca64.png

Squadron:

Here seem to be all units defined.

Example: I_JG26.json

upper part:

image.png.abbea5bd67f000b60b3f2a0861a196f8.png

 

Maybe relevant the "conversion periods"

image.png.d0fa456483c01ffbab7f8fa66f45bc8f.png

 

And skins are defined:

examples:

image.png.dfcda57fe7c8c56c99845493be83e590.png

 

image.png.09248447a23a81608a6cbcb004dda07a.png

But as I already mentioned I am currently not using PWCG

 

This worked perfectly! quick question though. Is it possible to remove an aircraft from being flown by the AI?

Posted
1 hour ago, bubi said:

This worked perfectly! quick question though. Is it possible to remove an aircraft from being flown by the AI?

Great!

If the first step worked backup your work and try / test it, as I said I am currently not active!

But when I look in the aircraft files I suppose that you can do only the opposite thing: you can define a plane for ONLY ai usage:

e.g: the B25 is in Great Battles a pure AI plane, see:

image.png.dcc2f7f9547803101d9e0319be1e387d.png

 

For flyable standard planes it is:

image.png.6b4ecb7ec3e8d627ce2dc23665b4f876.png

 

 

 

 

  • Like 1
Posted

Thanks Kraut! what I wanted to do was remove a plane from being flown by the AI. Do you think it is possible? I tried changing the introduction date but that didn't work. I tried endproduction date, that also didn't work. Got any other ideas?

Posted
7 hours ago, bubi said:

Thanks Kraut! what I wanted to do was remove a plane from being flown by the AI. Do you think it is possible? I tried changing the introduction date but that didn't work. I tried endproduction date, that also didn't work. Got any other ideas?

I suppose it is not possible to remove a plane from AI. There are no parameters available.

What you could try to have a similar result:
If you decide to fly for squadron xx with the "only player flyable" plane type yy remove this plane from all other squadrons and when you create the mission you have the possibility to choose this plane type only for you, the player and choose for the other AI pilots of your squadron the other plane types.

Posted

Hi
I am trying to use Pat Wilson Career Generator, but after a mission the planes type I have shot down I cannot choose. e.g. Today I shot down a F.E.2b but I can only choose an Albatros C.II.

Anyone have an idea?

Got the FC I,II III IV, SSW D.IV Collector plane and Sopwith Snipe Collectorplane

CaptainFlemme
Posted (edited)

Were you flying on the entente side ? PWCG uses placeholder for some early war types, as there is no early german or french two seaters. Eg, the Fe2b is used with a german skin as an early albatros :

https://en.wikipedia.org/wiki/Albatros_C.II

 

Edited by CaptainFlemme
Grammar
Posted

Hi All,

Where did PWCG go? And how do I find it?

Head in Hands!

Stromboli

Posted
18 hours ago, Stromboli said:

Where did PWCG go? And how do I find it?

 

@LukeFF Can you give us a sticky thread to link back to the PWCG subsection of the old forum like you did with the Skin Downloader?  Thank you!

Posted

Yeah I am Flying Entente side. If I choose the Albatros to claim, it gets refused.. kinda bad 😞

PatrickWilson
Posted

Hello all.  Just checking in.  Real life is a pretty packed these days.  I haven't looked at the code in months TBH.  At a minimum I need to add the latest planes, whatever they may be.  New maps are probably a bridge too far at this point.

  • Like 4
  • Thanks 5
Posted
55 minutes ago, PatrickWilson said:

Hello all.  Just checking in.

Hi Pat - You need to get your avatar back!  Thanks again for all you have done over these many years. 🫡

  • Like 1
Sir_R.P._Von_Fontlebottom
Posted

@PatrickWilsonIs there anywhere you have detail on how you've made PWCG and how it might be modified in the future? I've hardly found a better asset for my WWI experience but I could do with some modifications to help tell a better narrative, or just change the appearance of parts of the GUI to match some things I have in mind. I would also like to add more newspapers or news of events. I see you have the JSON data for newspapers and it looks straightforward, but I don't know what my attempts to add new ones would do; what conflicts would I cause?

Unrelated to PWCG, but my ideal WWI flight sim would have some recreation of the pilot's mess a la A.G. Lee's "Abode of Love" or a similar clubhouse. I would love if our squadmates had a simple backstory with minimal interaction, but a 3d avatar and a memorial in the clubhouse when they fall prey to the boche. To me, the squadmates are lacking in personality enough that I don't feel so bad when they're killed, which is probably good considering the foolishness they can get up to.

And bless you for resurrecting the AI pilots that confuse the ground and the sky. 

  • Upvote 1
Posted

I'm hi-jacking this thread for some small questions. Sorry if it's in the wrong place and lemme know if there is a topic i'm not seeing with general PWCG conversation.

I've been loving PWCG, I think I'm about 15 hours in and everything seems to be working great. I'm not certain on some things related to settings though. My flight always consists of max 3 (including myself). Is this hard-baked in, or is there a setting for this? Enemy flights do get large and seem to vary nicely. Also, on for instance ground strafing, my buddies seem to just stay up until they head home, should I just dive in solo? Will they follow me? Or is ground strafing a solo thing in the game. It would be good to know how it functions so I'm not wondering if I'm encountering a bug during immersion. :). Thanks again for the wonderful campaign generator. 

Posted

What CaptainFlemme said.  Are you claiming an Albatros C.II?  Your OP says you can only choose an Albatros, but your last post said the Albatros claim was refused.  Are you not able to select the Albatros C.II?

Posted

PWCG has always had a gift for exposing the many shortcomings of the AI. Pat has nothing to do with how your wingmen act (or, more often, don’t act). PWCG just puts all the pieces in place, but it’s up to the game engine to move them around. It’s been a frustration for some time. The old forum had many threads for suggestions on how to coax your wingmen into doing the right thing, and Pat has gone to exhaustive lengths to code the missions such that wingmen are more likely to act as they ought, but once the mission starts all bets are off.  
 

As far as the number in your flight, that should be in one of the advanced settings. There are a couple different setting that control the max number of allied planes and the max planes per flight. 

  • Like 1
  • Upvote 2
TheNappingMan
Posted

To add or subtract Aircraft in your flight, click on the names on this screen.  Click on existing wigmen to remove, then on their names in the section below to add.

image.png.30eeb127fe957f52d056562207612749.png

  • Like 1
  • Upvote 1
Posted

Hello,

I am running an online campaign with friends using PWCG, and after more than a month without any problems, we have just had two missions, not consecutive, with a log reading problem during the AAR.

In fact, the AAR cannot be performed and the following message appears:

“PWCG Could not perform AAR. No planes found in logs to associate with the latest mission.”

I am attaching the log below, which seems normal to us.

Do you have any idea what might be causing this problem?

Thank you very much for your response.

missionReport(2025-12-10_21-10-41).MLG

  • LukeFF changed the title to PWCG
  • LukeFF pinned this topic
Posted
On 12/1/2025 at 1:12 PM, Varibraun said:

 Can you give us a sticky thread to link back to the PWCG subsection of the old forum like you did with the Skin Downloader?  Thank you!

Thanks @LukeFF!

  • Upvote 1
Posted

Late in my reply, but still, thanks a lot for the info, much appreciated :). Being mostly a single-player guy I've been encountering weird engine limitations in all the different sim options. Different ones for every one. I'm only just now diving into IL-2 fully, so after more and more missions I'm becoming a bit more familiar with how it is in this case. I'm not gonna worry about brute forcing the AI or such. The point is immersion in any case and that is always, up to a point,  up to me to do 🙂. Apart from all this, gotta mention. PWCG fantastic, incredible work on making single player flying worth it. 

Don't get me wrong, the above is not a rant on flight sims and their shortcomings, it's just the reason i'm playing them all at the same time :). It is what it is and i'm having fun.

  • Like 1
FungibleofFungible
Posted

Is it possible to add planes to PWCG without having to wait for Pat to do it? I'm okay with just being patient but I'm not sure if there is a method for actually doing it and I just don't know about it.

AcesDarthBubu
Posted

Is there a config I can change to prevent ground and AAA unit spawning on water especially the normandy map? Having AA and ground battle in the middle of the channel definitely is immersion breaking. 

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