daiphan Posted 13 hours ago Author Posted 13 hours ago (edited) Hi all, Playing on the 75" TV and cannot wait to try the 98" . Dai Edited 13 hours ago by daiphan
daiphan Posted 13 hours ago Author Posted 13 hours ago Howdy all, When I look at key mapping, there are so many commands to control the engine (and others) that to me way over my head. Do you all seriously use all the commands? For me gears up/down, flaps up/down, canopy close/open already give me a headache. Dai PS: I started flying sims in 1991 and what a difference 35 years make!
Shinobimono Posted 10 hours ago Posted 10 hours ago 2 часа назад, daiphan сказал: Do you all seriously use all the commands? If an aircraft isn't equipped with the automatic prop pitch and radiators controls you definitely should use all commands for specific aircraft. And even if it is equipped, manual controls could help you to go faster, for example.
AEthelraedUnraed Posted 7 hours ago Posted 7 hours ago (edited) 5 hours ago, daiphan said: Howdy all, When I look at key mapping, there are so many commands to control the engine (and others) that to me way over my head. Do you all seriously use all the commands? For me gears up/down, flaps up/down, canopy close/open already give me a headache. Dai PS: I started flying sims in 1991 and what a difference 35 years make! Canopy open/close isn't really needed for one, except for roleplaying reasons. During takeoff, you'll automatically close the canopy once you get past a certain speed. For the rest it depends on the aircraft whether or not it's necessary. That's one reason why I recommended the Bf-109 to start with: it has automatic handling of prop pitch and mixture. The Yak does have manual prop pitch, but generally you can just set it at 100% and forget about it. Edited 7 hours ago by AEthelraedUnraed
Gutholz Posted 6 hours ago Posted 6 hours ago (edited) Yes, it is confusing at start. That is why I said to label/tape every new button that you map. Not every plane needs all controls. You can slowly add more controls as you learn. I started with the Fw190 and would strongly recommend it to every beginner. Only problematic thing is how strong it pull to the side during take-off but every plane does that more or less. You can counter it with brakes+rudder. good things about the Fw190: -The engine is automated: you only need the throttle. -The flaps have three fixed positions: 1) flight (retracted) 2)take-off 3)landing. No need to know how much percentage etc. -The tailwheel locks by simply holding the stick fully back (needs no extra button) Just remember on take-off to put the stick to neutral once you reach 150km/h (or so), else the plane will accidently want to take off before you are fast enough. -it has a radio navigation thingy that always leads you home to the nearest airfield (if the airfield has the radio tower) Bf109 is also good but the Fw190 has the better landing gear and more suitable for ground attacks, which are best way to learn in my opinion. Quote During takeoff, you'll automatically close the canopy once you get past a certain speed. Is that a setting? My pilot does not do that. In the 109 I have ripped off the canopy some times because I had forgotten to close it. In slower planes (Ju87 Stuka) you can open the canopy during flight to get a better look, the head movement gets less restricted. Edited 6 hours ago by Gutholz
AndreiTomescu Posted 6 hours ago Posted 6 hours ago Howdy, Dai. Let me put it like this: yes, they are alot, just like in real life. It's a sim, so not having some is considered a problem/bug. The hole purpose of this game is to recreate the experience. NOT necessarily to shoot everyone down from the sky. Famous aces had 13 kills in 3500 combat missions, for example. So the real deal, at least for me, was to learn how to fly. (Did that back in the old 1946 game). IMHO, if you get a kill per sortie, you're good. 2 or 3, you're a star. (I'm talking about fighting against AI). So I would put some controls on auto (radiators, cowls, pitch) and once you get to know/feel a specific aircraft, turn them on, one at a time. See how it goes. Obviously you can't jump from one aircraft to another!!! They are VERY different! No real pilot could/did.... I think the time to learn a plane would be about 50 flight hrs, and to master it, much, much more.....like 300-500 hrs I would start with a Hurricane or 109 E, and I would put the IAR as one of the most difficult ones.
Aapje Posted 5 hours ago Posted 5 hours ago 51 minutes ago, AndreiTomescu said: Obviously you can't jump from one aircraft to another!!! They are VERY different! No real pilot could/did.... That's why I keep some assists on. I do want to jump from airplane to airplane without having to remember all the intricate details.
Shinobimono Posted 5 hours ago Posted 5 hours ago 1 час назад, Gutholz сказал: Is that a setting? 1 час назад, AEthelraedUnraed сказал: Canopy open/close isn't really needed for one, except for roleplaying reasons. That's for War Thunder. Not in Il-2: Great battles. You definitely must close canopy yourself. Maybe when some helpers are checked in, the game will do it automatically. But I'm not really sure and on multiplayer servers you should do it manually 100%.
daiphan Posted 2 hours ago Author Posted 2 hours ago (edited) Hi all, Yes I do want to learn how to operate the plane rather than just fly and shoot like arcade games. Say I want to fly 109E, are there instructions to show me step by step on how to operate the plane like what I need to turn on or off, settings that must do etc...? I have looked through the menus and there are no training missions (flying lessons). So how do you all know what settings, buttons to set? At this time I set auto pilot to take off then disengage when dog fighting time comes. Dai 4 hours ago, AndreiTomescu said: So I would put some controls on auto (radiators, cowls, pitch) and once you get to know/feel a specific aircraft, turn them on, one at a time. See how it goes. So to learn is just playing around with the settings and see what it does to the airplane? Dai Edited 2 hours ago by daiphan
AndreiTomescu Posted 1 hour ago Posted 1 hour ago Ask around. Who still has those "Kursant Cadet" campaign. Awesome. Made to learn each aircraft, one at a time. I don't, sorry. Search on the old forum/Google for Requiem lessons. They are perfect. Those will do just fine. Oh, and also search for a .pdf book, called "In Pursuit" . It is (at least for me) the bible of air combat. Made by an virtual pilot, long time ago. Explaining everything, like awareness, psihological management, maneuvers, tactics, everything
daiphan Posted 1 hour ago Author Posted 1 hour ago (edited) Hi all, Besides the Virpil Hotas, what other high quality and proven set (throttle and joy stick) that you would recommend? Dai 11 minutes ago, AndreiTomescu said: Ask around. Who still has those "Kursant Cadet" campaign. Awesome. Made to learn each aircraft, one at a time. I don't, sorry. Search on the old forum/Google for Requiem lessons. They are perfect. Those will do just fine. Oh, and also search for a .pdf book, called "In Pursuit" . It is (at least for me) the bible of air combat. Made by an virtual pilot, long time ago. Explaining everything, like awareness, psihological management, maneuvers, tactics, everything I found this and will be watching every single video. Thanks Dai Steam Community :: Guide :: Requiem's Air Combat Tutorial Library (Updated 12 Jan 2023) Edited 1 hour ago by daiphan
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