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Posted
3 hours ago, LukeFF said:

Please don't post entire dev update posts like this. One or two images is fine, but other than that, just a link.

Same here, just post a link to their news. This forum here is not an avenue for full-length news updates from other titles.

Understood.

Won't do it again (even though it is only twice per year 😁)

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Posted (edited)
1 hour ago, Veteran66 said:

 

this screenshot show the new cloud reflections

attachment.php?attachmentid=58517&d=1766

The stopped propeller can happen if the game time is slowed down to say 1/16 and then paused for a pic.

looking further up this forum thread… I clearly need to get up earlier.

Edited by paul_leonard
  • Haha 2
Posted
7 hours ago, paul_leonard said:

The stopped propeller can happen if the game time is slowed down to say 1/16 and then paused for a pic.

looking further up this forum thread… I clearly need to get up earlier.

hahha it did get quite active all of a sudden.

  • Like 1
Posted

Clod65:

Have you joined the CLoD Discord yet?  I’ve posted about you and your progress there and a couple of sample missions based on your work.  People are starting to test and give feedback.

Paul

Posted

Paul,

Ever since fixing the combat issue with tactics slider I've just been having way too much fun playing.

I will join shortly.

Thanks

Dom

Posted
1 hour ago, paul_leonard said:

Clod65:

Have you joined the CLoD Discord yet?  I’ve posted about you and your progress there and a couple of sample missions based on your work.  People are starting to test and give feedback.

Paul

I don't use discord that much, how do I join? I did create username while back

Posted
3 hours ago, clod65 said:

Paul,

Ever since fixing the combat issue with tactics slider I've just been having way too much fun playing.

I will join shortly.

Thanks

Dom

went back through posts and found this:- https://discord.gg/CGVCkgdRZ

I have joined my username:- Dom65AL

Posted

image.png.e4c02191909c6b75c5651f17cbd1d8b0.png

 

well Oleg did get back to me with thumbs up for working out the tactics slider

  • Like 2
Mysticpuma
Posted

Completely forgot about this.

A few years back I created the launch trailer for the Blitz edition, however this intro was created but never used.

Here's the test intro followed by the release version.

Test 

Release trailer.

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Mission_bug
Posted

I like them both, not sure I could make one in particular my favourite, congratulations to those involved.:classic_cool:

 

Take care and be safe.

 

Wishing you all the very best for the coming year, Pete.:classic_biggrin:

  • Like 4
Posted (edited)

Just an update, testing on Free Hunt mode, there's a lot going on on discord server, I will be doing another video with Engage Fighters mode, the main thing i will be checking in next video is how many planes ran out of ammo and low on fuel:- https://www.youtube.com/watch?v=XmBfAqYfXv4

There was no editing, the 26 minutes is the end to end scenario

 

Edited by clod65
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Posted

two important things with clod, 1. the tactics slider set at 4 marks from left or 0.20 in mission file (per Paul_Leonards investigation)

And altitude:- https://youtu.be/DigOrPVI04o

paul_leonard
Posted

I think Normal Fly generally works best?

Can I ask you to post the .mis files as well.  That way anyone interests can download and reproduce or edit to learn more.

Mysticpuma
Posted

@clod65 I note too that you are using the original game, not any of the updated/Blitz/Tobruk files. Amazing that with 13-years of bug reports, replies, requests, that these are the same files and no work has been done with them.

Posted (edited)

@Mysticpuma, that's exactly right, I do not find the last patched original problematic, I did listen to interview that team fusion had the source code of the game that were previous iterations of the sim, the source code they were able to obtain was not the final original patched version. So with this in mind I have dedicated the youtube channel to the original sim, and in some ways to honor Oleg for that version. My feeling is that he may have been done wrong in the end possibly by the publisher wanting to push the game out early and then the bad comments coming from the gaming community, it may have tipped him over the edge and that's my feeling. If only he had more time and his way things would have been different.

Edited by clod65
Posted (edited)

I've just posted this on discord

image.png.de0b0b403ff8a69331aa659c097604f7.png

109attackSPIT.mis 109circlesukhoi.mis

Paul if and anyone else can test the above that would be great, definitely all sliders to the right:-Skill 1 1 1 1 1 1 1 1

In mis file, im going to test different planes now

 

 

Edited by clod65
Posted

*****THESE ARE ONLY FOR THE BLITZ - BLITZ/TOBRUK VERSION, NOT THE VR BETA*****

So here as promised are a few missions to try out from ATAG_Lenny, one of the Team Fusion Simulations guys who is working on improving the offline player (single player) experience. However, these settings can be transposed into online play, but for now, this is a request to test these few missions and see if the overall experience is or has improved.

You should notice less of the 'barrel roll to doom' or excessive barrel rolling. Aircraft will not just enter 'drone mode' and fly off from combat, of course they will need to return to base at some point, but the timer has been extended so they stay in combat longer and if engaged while RTB, they will defend themselves.

There are also some additional features on the maps that should make the experience a bit more entertaining.

Download from the link below, and PLEASE ENSURE YOU READ THE 'README' FILE in the zip file, on how to install the missions, it's very comprehensive and details what is or has changed.

Can I ask you to post your feedback here. There is a separate thread on Facebook which is why they are named Facebook Ai 👍

This will be the best and easiest way to gather valuable feedback and improve the experience for everyone. Cheers, Mysticpuma.

Download the test missions here.

https://www.mediafire.com/file/01nxzhh7ccr1stm/AI_Testing_-_Facebook.zip/file

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Posted

I have tested the missions and my overall impression of the Tac20AI is positive. Great job! :classic_biggrin:

The Steam AI tends to go AWOL after about 6-10 minutes through the sortie (from mission start). Then it displays the usual 'drone-iness', where it's sole goal is to head home, not even deviating path if an enemy aircraft creeps up on it (at least until it's been ripped to shreds).

From my observations, the Tac20AI doesn't do this. In the 6v6 mission I never even lasted long enough to see the 109s go AWOL! The AI still does it's trick of using one aircraft as bait and then having another creep up on you, which is good.

In the 'German Attack' mission even after all the 109/110s started forming up and leaving they didn't display any drone-like behaviour. 3 Hurris and I (in a Spit) intercepted some 110s that were hanging around Ramsgate, maybe taking a scenic tour, and the 110s waited for one of the Hurris to get close enough so that one of them could merge behind it and blast it out of the sky.

I have the data I collected in a spreadsheet, you can find it attached here.

I will be testing the Tac20AI even more in some of my own missions, of which I have played a lot, and I will post again if I find anything worth sharing.

I do think that fixing the AI combat timer in the game's code itself will be a much better long-term solution, but until then I'd say that this is a more than good enough temporary solution (the AI behaves much better than it used to).

Thanks clod65 and Lenny for your work! :classic_smile:

Cheers,

Ramble

 

P.S. That was A LOT of flak on the German Attack mission. I have 64GB of RAM and 12GB of VRAM, I don't think my computer has ever stuttered that much in CloD, even with the '200 Wellingtons' mission! Sometimes the textures for the various effects would vanish all together because the game was being overloaded. I like the mission though, probably going to be a regular one for me, though I will have to get rid of some AA. :classic_wink:

Tac20AI.ods

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