Mysticpuma Posted January 20 Posted January 20 Beta testing image showing some of the weather, landscape, lighting, ground textures and effects that can be expected when the VU releases. 13 1 Quote
Valis Posted January 23 Posted January 23 Is there a way to set the 'Initial' field of view to something other than 70°? I've checked the .cfg files and while there are entries for setting keys for desired FOV there doesn't seem to be a way to set the initial FOV. I know how to change FOV in-game and all that, but I'm after a set-and-forget solution. 1 Quote
BladeMeister Posted January 24 Posted January 24 (edited) On 1/19/2026 at 10:24 PM, Mysticpuma said: Beta testing image showing some of the weather, landscape, lighting, ground textures and effects that can be expected when the VU releases. The clouds and even the smoke from what I assume are bombing structure fires look impressive. I dare say the clouds are almost on par with DCS. I sure would like to see and fly in it on my own monitor though. S!Blade<>< Edited January 24 by LukeFF keep the comments appropriate 1 1 Quote
Mysticpuma Posted January 24 Posted January 24 37 minutes ago, BladeMeister said: The clouds and even the smoke from what I assume are bombing structure fires look impressive. I dare say the clouds are almost on par with DCS. I sure would like to see and fly in it on my own monitor though. S!Blade<>< The rolling smoke looks epic in motion. I hope to showcase it soon in a short video. Quote
Valis Posted January 25 Posted January 25 Anyone else unable to register at the ATAG forums? I keep getting this error message... Tried different email accounts, different browsers etc - no joy. Quote
paul_leonard Posted January 25 Posted January 25 I’ll reach out to ATAG_Snapper to contact you directly here and get you set up. There are anti-spam measures applied by the hosting service that are less than ideal. 1 1 Quote
ATAG_Snapper Posted January 25 Posted January 25 4 hours ago, Valis said: Anyone else unable to register at the ATAG forums? I keep getting this error message... Tried different email accounts, different browsers etc - no joy. Hi Valis, Message in your inbox! Cheers! Snapper 1 Quote
clod65 Posted January 27 Posted January 27 On 1/26/2026 at 1:29 AM, Valis said: Anyone else unable to register at the ATAG forums? I keep getting this error message... Tried different email accounts, different browsers etc - no joy. Yeh I gave up Quote
TXZCJSP Posted February 1 Posted February 1 I seem to have identified a new issue: when the red and blue AI forces are already engaged in an aerial dogfight, and if reinforcements join the battle at this point, the AI that are already in the dogfight will only evade attacks from the newly joined reinforcements and will not attempt to reorganize and engage them. This continues until one side voluntarily withdraws into RTB mode or is completely eliminated. For example: three BF109s and three Spitfires controlled by AI first enter the dogfight, and the player's aircraft joins slightly later (about 2 minutes). At this point, the player can safely attack without worrying about being targeted by any AI-controlled aircraft, as they will only evade. Even when the BF109s or Spitfires are completely eliminated, they still won’t attack the player but will quickly enter RTB mode and passively evade instead. Quote
clod65 Posted February 1 Posted February 1 (edited) Yep this happens in the original clod as well Edited February 1 by clod65 Quote
nat5 Posted February 1 Posted February 1 (edited) Hi there I am playing CloD Blitz + Tobruk and I have MS Sidewinder 2 joystick which has great Force Feedback in the IL2 Battle of Stalingrad games. But in this CloD game I keep losing the FF sporadically then it comes back on again mid flight for no apparent reason. Anyone else had this problem and found a fix? It is a great game so I would love to be able to play it more but this FF issue is putting me off. I just wanted to say hi as a current IL2-CloD player. Its a great game expecially with DynMis added. I think it is a better game that IL2 Stalingrad because the GUI is more configurable to my taste, and the missions are generally quicker to play. I would play it more if it wasn't for my joystick losing FF intermittently. I am also playing the old Battle of Britain 2 Wings of Valour game which use to be Rowan's BoB. A lovely game which I think still reflects the whole battle really well with hundreds of planes around at any one time and loads of great chatter. I manageed to get the game working on a modern wide screen Win10 system using the latest win10 patch along with the old ancillary software that it requires for the videos etc. It is still a little bit unstable from time to time but I can get sometimes a whole session's flights out of it before it decides to crash or freeze. Edited February 1 by nat5 Quote
Doctor_Ramble Posted February 2 Posted February 2 (edited) Hi nat5, Welcome to the forum! I also prefer the CloD GUI over the BoX one. The BoX one is the prettier of the two, but the CloD one is more 'lightweight' and feels less clunky to use (For me, BoX takes ~10min to set up controls whereas it takes <5min for me on CloD). However, neither one of them are the 'better game'. CloD caters to some people, and BoX to others. I use CloD when I want more immersive and realistic-feeling gameplay, and I use BoX when I want to fly late-war aircraft or on multiplayer (as more people are usually online when I am). Talking of multiplayer, the ATAG server often hosts major CloD events. For instance, there is an upcoming event on February 8 @ 20:00GMT. You can find the details here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39143 This does require the DW - Tobruk DLC, but the DangerDogz server (which doesn't require DW) can also have people on it. If you are not already a user on it, I would recommend looking into the ATAG forum*, as that is where most of the CloD discussions go on and it would be much more active than here. I think there is an official Discord server too, but I am not in it so I cannot report on how active it is. With Forced-Feedback controllers, I am unable to help as I do not own one of those, but you are bound to find answers on the ATAG forum (From memory there was a recent discussion to do with FF). Glad to have you here and happy flying! Cheers, Ramble * https://theairtacticalassaultgroup.com/forum/ https://theairtacticalassaultgroup.com/forum/showthread.php?t=39130 Maybe this will help? But as I said, I have never used Forced-Feedback so all of this looks like a whole bunch of gibberish to me! Hopefully someone here is experienced in the ways of the Force(d-Feedback), but otherwise you might be able to poke around on the ATAG forum for answers or raise a new discussion. Edited February 2 by Doctor_Ramble Quote
TXZCJSP Posted February 3 Posted February 3 I don't understand why TF won't release a temporary AI hotfix before the 6.0 update. It clearly has nothing to do with VR content, but they just refuse to update it. Quote
Mysticpuma Posted February 4 Posted February 4 A short video captured from VR Beta 5.418 (before clouds and landscape details were removed for VR testing). Firstly, this is an older beta and many things have changed since this footage was created. This footage is all created from Work in Progress. Also, this is my first video using Davinci resolve....so baear with me as I learn it 🙂 In the video, Truesky settings of "Medium Clouds" at 5.20pm are shown. Cloud coverage is 52%, Haze level is upto 2000m metres, cloud base is at 2000 metres and cloud height (how tall the clouds are) is set to 5000 metres. This was created using Paul Leonard's (ATAG_Lenny) new missions that include a host of new content, reworked Ai routines, so the aircraft don't just enter 'drone mode' and are easy to shoot down, these are very aggressive and continue to fight, as well as real air defences based on hsitorical layout. Cheers, Mysticpuma 7 1 Quote
TXZCJSP Posted February 4 Posted February 4 (edited) 7 hours ago, Mysticpuma said: A short video captured from VR Beta 5.418 (before clouds and landscape details were removed for VR testing). Firstly, this is an older beta and many things have changed since this footage was created. This footage is all created from Work in Progress. Also, this is my first video using Davinci resolve....so baear with me as I learn it 🙂 In the video, Truesky settings of "Medium Clouds" at 5.20pm are shown. Cloud coverage is 52%, Haze level is upto 2000m metres, cloud base is at 2000 metres and cloud height (how tall the clouds are) is set to 5000 metres. This was created using Paul Leonard's (ATAG_Lenny) new missions that include a host of new content, reworked Ai routines, so the aircraft don't just enter 'drone mode' and are easy to shoot down, these are very aggressive and continue to fight, as well as real air defences based on hsitorical layout. Cheers, Mysticpuma Would it be possible to consider prioritizing the release of an AI fix patch? At least before the VR content arrives, we can still get by with solo gameplay to tide us over until the update. I just want to confirm one key piece of information. Is it still the case in the IL2: Cliffs of Dover VR Beta version, as it is in IL2:1946, that when the AI is engaged in an air battle with its current target and other aircraft join the fight, the AI does not reorganize its combat formation against the newly joined planes and only passively evades? Edited February 4 by TXZCJSP Quote
Doctor_Ramble Posted February 5 Posted February 5 (edited) New SAS version (v0.2-0) and "Ramble's SAS GUI" announcement For the full announcement check out the ATAG post: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39090&p=403331#post403331 For the original SAS post go here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39090 TLDR: SAS is a programme for reading Cliffs of Dover's log file and displaying important information. This tool is useful for server admins to see who shot down the most aircraft and Linux users (Linux does not display the statistics text. Go here for more information: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39103) SAS v0.2-0 update: SAS now loads it's variables using command-line arguments instead of the old config.txt system. CloD SAS GitHub page: https://github.com/DoctorRamble/clod-sas Ramble's SAS GUI: SAS GUI launches SAS and reads it's outputted text file and displays it in colour (which is useful for Windows 10 users as the SAS colour feature does not support it). No more meticulous .BAT scripting to change an argument, and no more straining your eyes to read the output! SAS GUI GitHub page: https://github.com/DoctorRamble/clod-sas-gui/tree/main I hope some of you find these tools useful, and, as always, if you need any help don't hesitate to reach out! Bug reports are also appreciated. Cheers, Ramble SAS running on CachyOS (GNOME Terminal): SAS by itself on Windows 10: SAS GUI v0: SAS GUI v0_1 (Showing the player statistics at the bottom) Edited February 7 by Doctor_Ramble 1 Quote
Mysticpuma Posted February 6 Posted February 6 On 2/5/2026 at 9:18 AM, Doctor_Ramble said: New SAS version (v0.2-0) and "Ramble's SAS GUI" announcement For the full announcement check out the ATAG post: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39090&p=403331#post403331 For the original SAS post go here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39090 TLDR: SAS is a programme for reading Cliffs of Dover's log file and displaying important information. This tool is useful for server admins to see who shot down the most aircraft and Linux users (Linux does not display the statistics text. Go here for more information: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39103) SAS v0.2-0 update: SAS now loads it's variables using command-line arguments instead of the old config.txt system. CloD SAS GitHub page: https://github.com/DoctorRamble/clod-sas Ramble's SAS GUI: SAS GUI launches SAS and reads it's outputted text file and displays it in colour (which is useful for Windows 10 users as the SAS colour feature does not support it). No more meticulous .BAT scripting to change an argument, and no more straining your eyes to read the output! SAS GUI GitHub page: https://github.com/DoctorRamble/clod-sas-gui/tree/main I hope some of you find these tools useful, and, as always, if you need any help don't hesitate to reach out! Bug reports are also appreciated. Cheers, Ramble SAS by itself on Windows 10: SAS GUI v0: SAS GUI v0_1 (Showing the player statistics at the bottom) Could this data be used to create a Pilot log book? Using that data, two log books could be created, one for a persistent log book for every flight the player makes and one for every campaign? I know currently when a player finishes a Single Mission, the results of aircraft, shipping, targets destroyed is listed, as well as damaged. Could your data be used, to auto export to a html file, which would look like a virtual log book? I think having a log book for Campaigns, showing a players success and progress would be a great feature to see in CloD. No idea how that could be done, but with the data generated, I wonder if it would be possible? Quote
Doctor_Ramble Posted February 6 Posted February 6 5 hours ago, Mysticpuma said: Could this data be used to create a Pilot log book? Using that data, two log books could be created, one for a persistent log book for every flight the player makes and one for every campaign? I know currently when a player finishes a Single Mission, the results of aircraft, shipping, targets destroyed is listed, as well as damaged. Could your data be used, to auto export to a html file, which would look like a virtual log book? I think having a log book for Campaigns, showing a players success and progress would be a great feature to see in CloD. No idea how that could be done, but with the data generated, I wonder if it would be possible? Lenny actually asked a similar question on ATAG, here is a link to that discussion as it is relevant: https://theairtacticalassaultgroup.com/forum/showthread.php?t=39090&p=403340&viewfull=1#post403340 Yes, it would be possible to use a modified version of SAS to create a persistent logbook. However, it would be much better to use a mission script or a programme that implements itself into the game. SAS is still in pre-release. So, unlike SAS GUI, there are no pre-compiled executables available for download. A user would have to compile the programme themselves (not hard, but some people have an irrational fear of the terminal). The reason is because there may be bugs present and I don't want to have to release a new executable just for a fix that involves the change of one or two lines of code. Only after SAS reaches v1.0 (this means that I am at least 80% sure it is finished and there are no bugs) will I start releasing executable versions available for download. There are many more limitations as well (including SAS relying on CloD's log.txt file), you can find that discussion on the SAS thread on ATAG. All this being said, for anyone wanting to create a persistent logbook I would not recommend using SAS, even though it would be possible. I would recommend mission scripting or making a programme that implements itself into CloD. Cheers, Ramble 1 Quote
Drewm3i-VR Posted February 7 Posted February 7 On 2/4/2026 at 2:16 AM, Mysticpuma said: A short video captured from VR Beta 5.418 (before clouds and landscape details were removed for VR testing). Firstly, this is an older beta and many things have changed since this footage was created. This footage is all created from Work in Progress. Also, this is my first video using Davinci resolve....so baear with me as I learn it 🙂 In the video, Truesky settings of "Medium Clouds" at 5.20pm are shown. Cloud coverage is 52%, Haze level is upto 2000m metres, cloud base is at 2000 metres and cloud height (how tall the clouds are) is set to 5000 metres. This was created using Paul Leonard's (ATAG_Lenny) new missions that include a host of new content, reworked Ai routines, so the aircraft don't just enter 'drone mode' and are easy to shoot down, these are very aggressive and continue to fight, as well as real air defences based on hsitorical layout. Cheers, Mysticpuma Looks decent but the game is definitely getting a bit dated at this point, even with the update. 5 Quote
clod65 Posted February 12 Posted February 12 I don't know about that, I've been playing the original 2011 clod with ai webcam tracking and it looks awesome:- https://www.youtube.com/@Clod65-c7b 3 Quote
Doctor_Ramble Posted February 12 Posted February 12 (edited) In your video descriptions it says: "AI Track with Opentrack software used for head tracking utilizing webcam for cockpit views." Do you mean this AITrack?: https://github.com/AIRLegend/aitrack If so, I used to use that and rather liked it. It was a big step up from using the mouse to look around, and much better than spending ~AU$500 on TrackIR. However, AITrack hasn't been updated in a while and I find it can sometimes act buggy. I now use the Neuralnet tracker (which is built into Opentrack), it also uses a webcam and "AI". If you haven't tried it I'd recommend giving it a shot because it behaves much better than AITrack. On another note, keep up the good work! I quite like your videos and I think they're an excellent tribute to the original Cliffs of Dover. It's amazing to see how much has changed since then! (Edit: Fixed text colour. Most of the text was white? And for some reason the bottom paragraph is highlighted in white?) Edited February 12 by Doctor_Ramble 1 Quote
clod65 Posted February 13 Posted February 13 (edited) Yes I use AITrack from github, I did use one built into Opentrack can't remember which, but I found AITrack in Addition with Opentrack works great, never had an issue with AITrack. I do have TrackIR, had it for many years but now with a webcam and Opentrack/AITrack I can do away with the reflectors, don't need to wear a cap. I will put the links in for AITrack and Opentrack in the description, thank you Appreciate your positive feedback. Clod65 Edited February 14 by clod65 1 Quote
kraut1 Posted February 19 Posted February 19 (edited) On 2/6/2026 at 4:59 PM, Mysticpuma said: Could this data be used to create a Pilot log book? Using that data, two log books could be created, one for a persistent log book for every flight the player makes and one for every campaign? I know currently when a player finishes a Single Mission, the results of aircraft, shipping, targets destroyed is listed, as well as damaged. Could your data be used, to auto export to a html file, which would look like a virtual log book? I think having a log book for Campaigns, showing a players success and progress would be a great feature to see in CloD. No idea how that could be done, but with the data generated, I wonder if it would be possible? Good idea! For IL-2 Great Battles we have now after many years without any logbook for the Scripted Campaigns a great logbook with promotions and orders: https://forum.il2-series.com/topic/1569-il-2-campaign-tracker-and-campaign-service-record/ Spoiler 2 Examples, English, German, Russian language choosable for individual Campaign: Edited February 19 by kraut1 2 Quote
Mysticpuma Posted February 19 Posted February 19 10 hours ago, kraut1 said: Good idea! For IL-2 Great Battles we have now after many years without any logbook for the Scripted Campaigns a great logbook with promotions and orders: https://forum.il2-series.com/topic/1569-il-2-campaign-tracker-and-campaign-service-record/ Reveal hidden contents 2 Examples, English, German, Russian language choosable for individual Campaign: Something like that would be amazing for CloD....dreams of a better time ahead... 🙏 3 Quote
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