VISHNU Posted March 20 Posted March 20 I have to admit, I never heard of this story. Thanks for helping with this campaign, I look forward to more usual and historical campaigns from you and others. 1 Quote ________________________
HamilcarBarcas Posted March 21 Posted March 21 (edited) Absolute fantastic work! Thanks a lot for the attention to detail, the great mix of different mission types, and the moments of surprise you've created. SPOILER ALERT Spoiler Those trigger happy Messers in the second mission really caught me ... Edited March 21 by HamilcarBarcas 1 Quote
Vendigo Posted March 21 Author Posted March 21 (edited) 8 hours ago, HamilcarBarcas said: Absolute fantastic work! Thanks a lot for the attention to detail, the great mix of different mission types, and the moments of surprise you've created. Thank you, I'm glad you're enjoying it and there will be some more surprises later! Edited March 21 by Vendigo Quote
Sparviero Posted March 21 Posted March 21 (edited) 20 hours ago, AndreiTomescu said: ok, Leningrad is still far, far from being complete. But they're working on it. But Odessa? why? you've got the E4, and that yellow nose devil is really the landmark of Axis fighters. You want Hurricane on the Axis side? you've got it, really, the Ro had 15- 16 of those and really used them till were wear off (see Sandmarken's Hurricane Diaries). You want the Folgore? you can run it od Odessa now, even hear italian authentic custom messages. IMHO, this is @Vendigo's best work so far, and that's a hard level to beat. And it's historical, really. He-111, Stuka, E7/F2/F4, they were already released, so nothing stops us from taking off on Odessa map. The IAR is a difficult plane to fly, true, but once you manage its many faults it's interesting. It was the workhorse for the southern Axis flank. To be honest, the Soviet side was really lagging behind in types of planes for this early-war time. It was necessary to focus on that. But still, you have Odessa module, you have the Macchi, so i guarantee you some hours of total delight. Bring the Italian spirit and fire alive here ! Come on, you've got the italian detachment at the gates of Odessa ! Maybe you did know, but otherwise few knew about their presence here. I be not in your wildest dreams you've imagined that you could embody Ruspoli at Odessa ! Surely a great campaign and I will play it when I will buy Siege and Lib... but for now 60 bucks for the map is a bit disappoint for me just for the Bf 109 E-4 (how many 109 I had? lost the count) and Ju 87 D-5 (who can tell difference from d3?). Maybe if I was a lover of allies planes it should be different. Edited March 21 by Sparviero Quote
Jaegermeister Posted March 21 Posted March 21 3 hours ago, Sparviero said: Surely a great campaign and I will play it when I will buy Siege and Lib... but for now 60 bucks for the map is a bit disappoint for me just for the Bf 109 E-4 (how many 109 I had? lost the count) and Ju 87 D-5 (who can tell difference from d3?). Maybe if I was a soviet player it should be different. The I-153 is a surprisingly fun plane to fly. Yu should give it a try. 1 Quote CPU: Ryzen 7 7800X3D Raphael AM5 4.2GHz - RAM: 32GB DDR5-6000 PC5-48000 CL36 - GPU: AMD Radeon RX 7900 XTX 24GB - MB: ASUS Tuf Gaming B650E-E WIFI - HD: 1 TB Samsung 970 EVO+ M.2 - Display: HP Reverb G2 VR - CONTROLS: TM Warthog HOTAS - Saitek Pro Flight Rudders - MaxFalcon 20 Keypad Emulator
AndreiTomescu Posted Sunday at 09:59 PM Posted Sunday at 09:59 PM Anybody reached the second "duel" mission? It later on in the campaign. That particular mission gave me quite a challenge. I'm interested how you guys fared and what tactics/outcome have you got. On 3/21/2026 at 9:52 AM, HamilcarBarcas said: and the moments of surprise you've created. Sometimes, like quite often, it is good not to "end mission" as soon as you finally land. You might have more surprises! 1 Quote
Vendigo Posted yesterday at 09:38 AM Author Posted yesterday at 09:38 AM Has anybody had problems with the artillery spotter script in mission 6 "Bendery spotter"? Based on my testing, it should be fine but still there are some reports of the script not working.. Quote
sandmarken Posted yesterday at 11:06 AM Posted yesterday at 11:06 AM 1 hour ago, Vendigo said: Has anybody had problems with the artillery spotter script in mission 6 "Bendery spotter"? Based on my testing, it should be fine but still there are some reports of the script not working.. This is not the mission with the issue. It's the next spotter mission. I think mission 8 or 9? I'm at work and can't check. Very shortly after making contact with the artillery, you can encounter a U2VS flying low over the city. I think the voiceover somehow cancels the artillery script. 1 Quote
Vendigo Posted yesterday at 11:18 AM Author Posted yesterday at 11:18 AM 11 minutes ago, sandmarken said: This is not the mission with the issue. It's the next spotter mission. I think mission 8 or 9? I'm at work and can't check. Very shortly after making contact with the artillery, you can encounter a U2VS flying low over the city. I think the voiceover somehow cancels the artillery script. Thanks, I will look into it! I thought I had fixed it.. 2 Quote
Vendigo Posted yesterday at 12:26 PM Author Posted yesterday at 12:26 PM (edited) @sandmarken you have only the released version of the campaign - the one downloaded from the link in the first post, right? Actually, we had this bug in the pre-release version, and then I fixed it - it had to do with the STOPMEDIA trigger that must be used after each radio message is played (otherwise the time dilation will be disabled for the remainder of the mission) but IF we have the spotter script running then the STOPMEDIA trigger will cancel it, too (but we need to have the spotter script run for 10 minutes, as per the mission briefing). So, in the final version I deleted STOPMEDIA triggers of every custom radio message that is played during the artillery spotter script. Today I thought that maybe I had forgotten to delete it in mission No.9 but just now I have played it twice (on autopilot) and the spotter script works fine (although I didn't wait full 10 minutes for the spotter script to auto finish). But the spotter script keeps working all right after the custom radio messages in mission 9; I also opened it with the full mission editor and I can see that all those unnecessary STOPMEDIA triggers don't activate... So I am kinda puzzled why you experience this bug. Maybe anybody else can report the same problem as @sandmarken in the mission No.9 "The liberation of Tiraspol"? Edited yesterday at 02:33 PM by Vendigo Quote
sandmarken Posted yesterday at 12:39 PM Posted yesterday at 12:39 PM @Vendigo i have only the version you released here. That said i only tried once it might work in a second attempt! Quote
AndreiTomescu Posted 12 hours ago Posted 12 hours ago Test report. Misson nr 9 : The liberation of Tiraspol" specific reported issues mention: - both escort E4s follow - avoid Flak as much as possible, it's quite lethal - spotter script activated ok after making contact with the german artillery - there is a 10 min marker, so you should proceed with your orders, avoid loitering in search of boogies - found target battery, it's well hidden, thou (different restarts, different locations !) - spotter script working fine ( LWin-1 combination to use) - warning message came, script still active - after timer (10 min) expired, script deactivated, but by then you really have different things to worry about :) So the hole mission went fine. Until i've got shot down and captured. Quote
Vendigo Posted 11 hours ago Author Posted 11 hours ago (edited) @AndreiTomescu thank you, so mission No.9 works fine which is good news! I wonder how this mission goes for @sandmarken Edited 11 hours ago by Vendigo Quote
sandmarken Posted 7 hours ago Posted 7 hours ago 5 hours ago, AndreiTomescu said: Test report. Misson nr 9 : The liberation of Tiraspol" specific reported issues mention: - both escort E4s follow - avoid Flak as much as possible, it's quite lethal - spotter script activated ok after making contact with the german artillery - there is a 10 min marker, so you should proceed with your orders, avoid loitering in search of boogies - found target battery, it's well hidden, thou (different restarts, different locations !) - spotter script working fine ( LWin-1 combination to use) - warning message came, script still active - after timer (10 min) expired, script deactivated, but by then you really have different things to worry about :) So the hole mission went fine. Until i've got shot down and captured. Just after making contact with the artillery i also got in contat with a u2 that i shot down over the city. Custom voice reported the u2 and i think this is what messed up the mission. Il try again next time available! Quote
Vendigo Posted 7 hours ago Author Posted 7 hours ago 7 minutes ago, sandmarken said: Custom voice reported the u2 and i think this is what messed up the mission. Il try again next time available! I see, and can you say - did the custom voice report the U2 after you shot it down? Quote
sandmarken Posted 5 hours ago Posted 5 hours ago 2 hours ago, Vendigo said: I see, and can you say - did the custom voice report the U2 after you shot it down? No the u2 appeard right after i flew over the friendly artillery before i even opened the windows + 1 menu. It was reported as spotted before i even got into the fight with it. And it was a real fight it did not give up easily. 1 Quote
AndreiTomescu Posted 4 hours ago Posted 4 hours ago 2 hours ago, sandmarken said: Just after making contact with the artillery i also got in contat with a u2 that i shot down over the city. Custom voice reported the u2 and i think this is what messed up the mission I love that U2. He's fierce, shoots back like mad. I NEVER let the escorting E4s deal with it, she/he's my friend. 🙂 This last test time (last night, man I was sooo tired that my eyes were closing, but i know the missions so well that the muscle memory was perfect) I was already searching for the u2 before reaching the cannon' s field. So : - got the message ( ....at 12 o'clock) BEFORE i actually saw the u2 - got him with a high angle long burst. (From behind he's a bit dangerous) - afterwards the spotter script worked just fine !! So we need to know the EXACT moment when Sandmarken's script fails. Also: @SARFlytitus, @VISHNU, guys, did you encountered this bug ? 1 Quote
VISHNU Posted 3 hours ago Posted 3 hours ago 1 hour ago, AndreiTomescu said: I love that U2. He's fierce, shoots back like mad. I NEVER let the escorting E4s deal with it, she/he's my friend. 🙂 This last test time (last night, man I was sooo tired that my eyes were closing, but i know the missions so well that the muscle memory was perfect) I was already searching for the u2 before reaching the cannon' s field. So : - got the message ( ....at 12 o'clock) BEFORE i actually saw the u2 - got him with a high angle long burst. (From behind he's a bit dangerous) - afterwards the spotter script worked just fine !! So we need to know the EXACT moment when Sandmarken's script fails. Also: @SARFlytitus, @VISHNU, guys, did you encountered this bug ? Haven't made it that far yet...I will report if anything happens. Mission 9? Correct? Quote ________________________
Vendigo Posted 3 hours ago Author Posted 3 hours ago 10 minutes ago, VISHNU said: Mission 9? Correct? Yes! 1 Quote
sandmarken Posted 35 minutes ago Posted 35 minutes ago Maybe my computer is at fault. Havent tried again probably will work fine then no worries 😁 Quote
AndreiTomescu Posted 11 minutes ago Posted 11 minutes ago 6 hours ago, Vendigo said: I see, and can you say - did the custom voice report the U2 after you shot it down? A bit time ago, when I was beta testing, I managed once (i never use autopilot, I ran quite fast to the fortress, I was very low), to get the U2 just as it took off. The custom msg never came. I'm sure about this, I remember true, because i was impressed that the mission knew not to make the msg anymore Quote
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