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FeuerFliegen
Posted

There is an aspect regarding RRR that I'd love if it could be fixed.  Many probably see this as petty, as it's only one round per gun lost.

 

Here's the issue- many planes, but not all (I have no idea why some planes do this and others don't), will be refilled with a full magazine/belt/etc. for each gun, and then immediately afterwards, the gun will charge itself, ejecting one of the rounds that was already loaded in the chamber.  It clearly didn't need to be charged if there was already a round in the chamber.  Like I said, this might seem petty as it's only one round per gun, but for a plane such as the Yak-9T, P-39, LaGG-3 with 37mm, that one round could be as much as 3-5% of the total capacity.  Even if it's one round out of 60 or 120 or 350, there's still no reason for it.

 

Also another issue with reloading rockets that utilize jettison-able pods- the RRR order is to load the rockets, then the pods. It needs to be pods, then rockets.  Because of this, if someone just hits Ctrl+A once, they will only have empty rocket pods.  You must hit Ctrl+A a second time so that the rockets will have somewhere to go.  Many people don't know this, and will think they reloaded their rockets, only to find out that they don't have any after a potentially long flight back to target.

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