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Posted

Vulkan vs DX12, especially well coded DX12, is mostly a wash. They are both low level APIs. Vulkan vs DX11, there's a very good argument there for significantly better GPU performance.

Its definitely not going to be a GTX2060 going from 30fps in DX12 to 45fps with Vulkan. More like, maybe 50fps to 54fps.

Posted

Anyone know if testers were supposed to receive instruction or some sort of download link by now? Been watching email and the forum but havent seen or heard anything.

FTC_Oakwoodson77
Posted
23 hours ago, [CPT]Rhino said:

Anyone know if testers were supposed to receive instruction or some sort of download link by now? Been watching email and the forum but havent seen or heard anything.

I think you may not have been selected as the Beta Test has already begun I believe.

Posted

I was selected, I realized yesterday when I sent my NDA, one of the pages that had all the critical items on it, failed to go through. Just my luck. 

Posted (edited)

3090 in 4k is equal to 5070, and it should be better than 5070 for VR.

5090 is better for VR, but there are much fewer of them than 3090, 4080, and 5070ti

It's likely that 45fps is still achievable on a 3090 in this game

We are waiting for the game to be released, and it is quite comfortable to play mfs2020 and mfs2024 in vr on a 3090.

Edited by SlR
Posted

I understand both sides of these requirements 

I am on the low end already for DCS multiplayer. I really did not expect it to be other than that in this gameengine. 
And for people already spent hard earned money to get high end games. It is a drag if a software got to consider low end PC’s

Its just too pricy for many to keep up, and it’s not beneficial for the developers either if there is less buyers. 
For me, I hope this Korea module meets everyone’s expectations. It might motivate people to upgrade. I fly only DCS atm, and it alone really hasn’t convinced me to upgrade yet
 

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Posted

People don't necessarily have to keep up. They can keep playing GB (or other games) and then step into the new engine later on when they are ready for it.

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Posted

I guess it's not the dev's dream to work so hard on a new game (it's not a module!-but a brand new sim) and have less sales (=earnings) due to the fact that many of us need better hardware.

From my corner, a couple of questions, please not official answers, but best educated guesses:

- prologue: Ryzen 7 5700G, Rx 6600xt 8 GB, 32 RAM, SSD. Works decent for 1080p, 90 fps most of the time. I have overclocked cpu, gpu, ram, cooling. (Moderate with dedicated software) saw no noticeable difference in GB, except for lower temps, even 8-10 Celsius!!

1. for such a new sim, 60 fps, if achievable for me, are ok for a good experience?

2. Setting lower than 1080p resolution and upscaling with dedicated AMD software (FSR) is beneficial ?

Thank you guys, I would really appreciate your answers since a good deal of you really know this hardware stuff, I am more of an.....self taught.

Posted

Great Battles was hitting the Great Wall with it's older code, let's wait and see.  Newer code most certainly can run more efficient on even yesterdays hardware.  You could shell out all the $$$ you want but Great Battles is never crossing it's own baked in over time limitations.  Don't judge Korea's performance metrics on it just yet, wait and see.

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Posted
3 hours ago, AndreiTomescu said:

1. for such a new sim, 60 fps, if achievable for me, are ok for a good experience?

I play well with 45

not ideal in some cases but when a server is populated and your in the mids. It can be a lagg or two. But liveable.  
I am not a dogfighter. I hate that, but ain’t bad at it if cornered. But low fps in such situations is bad. For ground pounding and transport fps do not matter much as long as it’s not a slideshow

Posted

Older sims used to do 25 fps (some can't run faster than that). So long as the minimum frame rate is above 25 fps it should be playable. Of course it is more enjoyable above 45 and probably becomes most ergonomic around 100.

Anyway, consistency in frame rates can be more important than having a high peak framerate - what one really wants to avoid is... well, situations like the original Il-2 - where if I strafed a vehicle and it blew up the sim would stutter long enough for me to fly into the ground! 😄

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