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  • 1C Game Studios
Posted

Hey everyone!

For your convenience, we’ve put the IL-2: Korea system requirements into a single slide. You can also find this and additional information, as well as place a pre-order, on our website: https://il2-series.com/en/store/korea/new/

il2_en5.jpg.ec41622b1c3373e647f0e47db48745c8.jpg

  • Like 6
  • Thanks 5
Col.Sanders
Posted

Very interesting specs requirements for VR. Once again calls into question the choice to exclude foveated rendering especially dynamic. 

With a large portion of the community being VR or no fly it would be nice to hear how they are testing VR performance.

What does the special VR setting that was mentioned previously actually mean? What headsets has it been tested with and what has performance looked like on that?

I am seeing a lot of concern on discord servers that VR might not work for lots of people that currently fly GB on it. Also people with lower end systems are now afraid they won't even be able to play on low settings. 

Posted

It's not a reasonable expectation that a new game will have the same support for low-end systems as a 13 year old game.

  • Upvote 2
Lusekofte
Posted

These requirements are basically the same as DCS, albeit not official. 
I was hoping for lighter specs. 
 

57 minutes ago, Aapje said:

It's not a reasonable expectation that a new game will have the same support for low-end systems as a 13 year old game.

Reasonable? The cost of SSD storage, ram and GPU is? 
I am pretty well off, but I stuck with my old rig , because I am not sure this hobby is worth the money it requires. 
But I guess you can’t get all in this world. I was registered here because I thought F 84 would be nice expirience. Now I rather wait it off until I know my pc can take it
 

  • Confused 2
Posted (edited)
4 hours ago, Col.Sanders said:

With a large portion of the community being VR or no fly

Sorry I think you mean vocal minority, but go on! 😉 But, I agree, it's odd it is not included. Perhaps foveated rendering will be in a future patch sooner rather than later for the VR pilots.

Edited by Donik
Col.Sanders
Posted
2 hours ago, Aapje said:

It's not a reasonable expectation that a new game will have the same support for low-end systems as a 13 year old game.

I totally agree, but the baseline is pretty high if you read their standards literally. It's seems a little strange considering the improvements that have been shown. 

 

20 minutes ago, Donik said:

Sorry I think you mean vocal minority, but go on! 😉 But, I agree, it's odd it is not included. Perhaps foveated rendering will be in a future patch sooner rather than later for the VR pilots.

O definitely still minority but it is still a large enough base that it definitely is going to lose sales if people really have to meet the listed specs. 

  • Haha 1
Posted (edited)

Для vr требования gpu текущего поколения для 90 fps?

Какой fps будет на rtx 3090 24gb с 64gb ddr5 и 7950x? 45fps будет примерно?

Edited by SlR
Col.Sanders
Posted
12 minutes ago, SlR said:

Для vr требования gpu текущего поколения для 90 fps?

Какой fps будет на rtx 3090 24gb с 64gb ddr5 и 7950x? 45fps будет примерно?

According to their spec chart your GPU can not play VR unfortunately. 

Panzerlang
Posted

I recall the devs saying something about their particular rendering engine not playing especially nicely with DFR. Maybe at some point the VR software will evolve to make that less of an obstacle.

Gigabyte Aorus Elite Mobo. No mods.
AMD 9800X3D CPU. No mods.
RTX 5090 GPU. No mods.
64GB G-Skill RAM at 6000mhz. XMP on.
Samsung SSD.

Monitor at 3840x2160.
Pimax Crystal Super.

DannyVich
Posted (edited)
2 hours ago, Col.Sanders said:

According to their spec chart your GPU can not play VR unfortunately. 

What part of the vr requirements does that GPU not meet?

Edited by DannyVich
Panzerlang
Posted
5 hours ago, Col.Sanders said:

According to their spec chart your GPU can not play VR unfortunately. 

I would think he'd get decent FPS at 45.

 

Gigabyte Aorus Elite Mobo. No mods.
AMD 9800X3D CPU. No mods.
RTX 5090 GPU. No mods.
64GB G-Skill RAM at 6000mhz. XMP on.
Samsung SSD.

Monitor at 3840x2160.
Pimax Crystal Super.

Antagonista
Posted

8 ядер, о каких ядрах идёт речь?

ПроцессорCore i5-12600KF имеет встроенный 20 MB кэш-памяти, а также 6 P и 4 E ядер

Posted

Hi!

Thanks for presenting the requirements in a much clearer and more user-friendly way!

Honestly, they seem quite reasonable overall.  RAM is the only area where there’s been a noticeable increase. Even so, there’s nothing unusual here for a flight simulator. And let’s not forget: we’re talking about a flight simulator.

Before jumping to conclusions, we need to see how it performs across a wider range of systems. The development team simply can’t test every possible hardware combination with every manufacturer. In cases like this, they may be playing it safe with the specs, but that’s understandable. It’s better to be cautious than to understate the requirements.

I say this as someone who ran Great Battles for many years with just 8 GB of RAM, even though 32 GB was recommended, and I still enjoyed it. I’m not saying it will be exactly the same this time, but it’s unlikely to be a simple “works / doesn’t work” situation. You know what I mean. I also ran the game at 1440P whereas I coulnd't run games at that resolution anymore. The beauty of graphics settings is that we can tweak and optimize the simulator for each individual system. And with upscaling technologies now available, high resolutions (and better visual quality overall) will benefit greatly.

We don’t have exact metrics for Great Battles users, but we can look at a well-known reference point: the Steam Hardware & Software Survey. According to Steam’s latest data, around 40% of users have 16 GB of RAM, and about 38% have 32 GB. If you’re flying simulators, you need hardware that matches the experience, and honestly, 16 GB was already starting to feel limited even before the Korea announcement. The fact that Great Battles ran well on lower RAM setups was more the exception than the rule.

Unfortunately, prices are what they are, but that’s a market issue, not the simulator’s fault. At the same time, expectations need to be realistic. People should first see the simulator running on their own screens and evaluate how much the graphics, technology, and overall quality have evolved before drawing conclusions of costly requirements.

And here’s a bit of cold water: VR is expensive. Very expensive. If you fly in VR, be prepared to invest significantly more. That level of immersion comes at a cost. Many people I know who fly in VR are running an RTX 4090 or even a 5090. According to them, it’s necessary and I tend to agree. VR demands serious hardware. Yes, features like quad views help, but they don’t eliminate the need for substantial investment. Just ask yourself: If I had a 1440P screen, would I need the same system as VR?

Personally, I don’t think there will be major issues. If you were running Great Battles comfortably and you have enough RAM, you may just need to adjust your settings a bit, but there’s no need to panic before release.

Besides, this engine is meant to last for many years (and hopefully long enough for us to fly many more theaters). In five years, with more theaters added, the requirements may have increased somewhat? but hardware technology will also have advanced significantly. Just like with Great Battles, today’s demanding specs may eventually become completely minimal and hardly worth mentioning.

  • Like 1
Posted
7 hours ago, SlR said:

Для vr требования gpu текущего поколения для 90 fps?

Какой fps будет на rtx 3090 24gb с 64gb ddr5 и 7950x? 45fps будет примерно?

7 hours ago, Col.Sanders said:

According to their spec chart your GPU can not play VR unfortunately. 

Yeah, it won't keep me from trying to run VR on my weaker system though! But that'll undoubtedly mean turning down the resolution. If we're willing to accept Il-2 1946 levels of resolution (i.e. 800x600) and turn down the other settings... who knows what fps we'll get. Admittedly, it'd likely be more for the novelty of seeing the aircraft models with depth perception - I expect I'll end up flying 2d 95% of the time. But it is always a question of what compromises one is willing to make.

Posted

Well, I tell you what. Those specs are out of my league. So I'm gonna play the long game see. I'll probably retire my faithful old win10 rig in Sept/Oct when the end-of-support security extension expires. Then we'll see. No promises but. Korea and jets really ain't my thing but I'll be interested in developments over the year, particularly other theatres. And there's always hurdles in life that throw a stick in your spokes so I'm non-committal. But I'll be watching every breath you take.

MajorMagee
Posted

Other than a bit higher minimum specs, essentially the same requirements as Combat Pilot.

Posted

I'm going to try Quest 3 VR with a Ryzen 7 7800X3d, 64GB, RTX 4070 TiSuper - 16GB.  If the game is going to support foveated rendering, then the Steam Frame might be something to consider down the road.  

Col.Sanders
Posted
9 hours ago, DannyVich said:

What part of the vr requirements does that GPU not meet?

They specifically state you need current gen GPU. 

 

58 minutes ago, Jeff said:

I'm going to try Quest 3 VR with a Ryzen 7 7800X3d, 64GB, RTX 4070 TiSuper - 16GB.  If the game is going to support foveated rendering, then the Steam Frame might be something to consider down the road.  

They have stated they are not supporting foveated rendering due to it not helping much. 

Posted
2 hours ago, Col.Sanders said:

They specifically state you need current gen GPU. 

A 5060 Ti 16 GB matches the VR requirements, yet a 3090 exceeds the specs of the 5060 Ti in nearly every way.

So I never take these minimum requirements too seriously, because they often don't make that much sense. The available hardware is so complicated that anything that fits on a simple slide is going to exclude stuff that is fast enough and/or include stuff that is too slow. Also, there is a difference between hard requirements (won't run at all or is totally unplayable) and soft requirements (is playable, but the quality or performance will be considered insufficient by part of the player base). The official requirements typically exceed the hard requirements, which is understandable, because people will often be upset if the official requirements are below what they consider to be playable performance or quality. However, that also means that those requirements are too high for people with lower standards.

Posted
17 hours ago, Lusekofte said:

Reasonable? The cost of SSD storage, ram and GPU is? 

Not sure why you blame 1CGS for a temporary market issue.

In 2022 I bought a system with 16 GB, and then in 2023 I upgraded it to 32 GB for the same money, because RAM halved in price in a year. These fluctuations happen.

Assuming that the new engine will last for another 10+ years, we will surely see fluctuations in prices both up and down during that time. You can't expect the game requirements to fluctuate along with that. That's not how software development works.

Quote

I am pretty well off, but I stuck with my old rig , because I am not sure this hobby is worth the money it requires. 
But I guess you can’t get all in this world. I was registered here because I thought F 84 would be nice experience. Now I rather wait it off until I know my pc can take it

And that is a perfectly valid option. But you are just one person with one opinion. There are also people who think that this hobby is worth lots of spending. 1CGS chooses what they think is the best balance between various opinions. And they probably choose to err a bit on the high side, because what is high end today, will be low end in 10 years.

  • Upvote 2
GiftGruen
Posted

Dont know about prices in other regions, but here in germany you get 32GB DDR5 for 450EUR, DDR4 for 200.

If we talk about VR - each sufficient graphic card and modern headset are way more expensive. So I dont fully understand why RAM prices are seen so critical.

E.g. a I12600KF ( LGA 1700 socket ) + board + 32 GB DDR4-RAM are not leagues behind the top-of-the-heap-CPUs ( in Frames/sec ) but in money, they are ways cheaper than the newest generation. Just buy wisely.

 

 

Posted

@GiftGruen

(V)RAM is also used for GPU's, NVME's and for headsets. We have already seen significant price increases for GPUs and it is pretty clear that supply is being reduced for the future, so prices probably will go up further.

RAM pricing+shortages is seen as very important because it is part of many products, so it will impact the pricing and availability of a lot of products.

Posted
On 2/19/2026 at 1:34 PM, MajorMagee said:

Other than a bit higher minimum specs, essentially the same requirements as Combat Pilot.

Yep. Pretty moderate requirements.

Posted

I can't run this on my 2.6Ghz Core2Duo 8GB DDR2 SLI 780Ti system?! Ridiculous!

Seriously though, there has to be a cut off for newer games. The engine may be an evolution of GB's but Unreal Engine 5 is also an evolution of a decades old engine that began as Unreal Engine 1, with its launch title being "Unreal" back in 1998. Definitely not running UE 5 games on systems from back then... shoot can barely run UE5 games on fairly recent hardware.

Have to leave hardware behind to move the engine forward. 

Posted
On 2/19/2026 at 6:56 PM, Aapje said:

Not sure why you blame 1CGS for a temporary market issue.

That is your interpretation of what I said 

Be aware of the tone in my post and stop interpreting it just to get a cheap point. 
I said I hoped it would be a bit lighter for my own sake, not that it was a bad choice from the developer. I do fine without Korea, my hope was a software like coming to DCS 

Vulcan can actually prolong the use of old PC, at least it is a chance. 
I personally might upgrade in the same time as this sim is complete. It just means I won’t preorder

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