jokash Posted February 17 Posted February 17 If you fly below 50m you are invulnerable to AI - cause it will never attack.You can fly straight,lazy circles.whatever,they are just incapable of attacking for some reason and will just do flybys next to you.This behaviour is also present in GB.I think it has something with do with AI unable to aim down (simulating cockpit getting in the way),but the result is very pronounced in Flying Circus. Even worse is that AI will still fixate on you even though it cant attack.They will just do mock attacks then pullup when they are near but for some reason they dont fire or try to get slower and then shoot at you.
Minstrel Posted February 17 Posted February 17 Nah, I get shot to shize in my 109 by Migs in BOM when I’m at treetops
Catch Posted February 18 Posted February 18 @LukeFF Will the devs be doing improvements to the FC AI or not?
AndreiTomescu Posted February 18 Posted February 18 14 hours ago, jokash said: they are just incapable of attacking for some reason and will just do flybys next to you.This behaviour is also present in GB.I think it has something with do with AI unable to aim down hello jokash, i can swear to all Gods that in GB (dunno in FC) you can fly low like 10 meters, maneuvering like crazy, and the AI will shoot you very neat, making 1 pass, extending and then coming back for more, until you're done for. IMHO, it's a bit too insistent! but nah, in GB low doesn't protect you. sometimes i tried to make it crash due to low level, sometimes i managed, sometimes not.
Catch Posted February 18 Posted February 18 42 minutes ago, AndreiTomescu said: i can swear to all Gods that in GB (dunno in FC) you can fly low like 10 meters, maneuvering like crazy, and the AI will shoot you very neat, making 1 pass, extending and then coming back for more, until you're done for. IMHO, it's a bit too insistent! but nah, in GB low doesn't protect you. sometimes i tried to make it crash due to low level, sometimes i managed, sometimes not. That may be true Andrei but blokes who have both GB and FC have often criticised the FC AI (in general) as worse than GB. I cannot verify jokash's particular complaint because, as a skillful ace, I would never resort to such a rouse as attempting escape by skimming the deck. It is certain death under normal circumstances. I would rather die as a gentleman and dook it out with panache and respect. But I have no reason to doubt that it occurs in FC should one be stupid enough to fall into that trap. 1
jokash Posted February 18 Author Posted February 18 Its very easily replicated...quick battle,career,scripted campaign...just go below 50m,even as high as 30-40m and its like you submerged underwater. Picture from quick battle doing a slow turn at 30m and 4 veteran enemy camels cant position to attack,worse still they cant even fly without crashing into each other.But they will follow you everywhere and do flybys above you 1
AndreiTomescu Posted February 18 Posted February 18 @Catch :to be 100% true, this AI complains that i keep reading about keeps me from temporary giving those birds of pray from WW2 a rest and going back in time, to those Those Magnificent Men in Their Flying Machines. I crave for this, as I haven't been there since the Aces of Dawn times. I would go for the AI of Flander Fields, but since i've enthusiastically sustained the devs by having all 4 volumes of FC, i really would use them..... If it isn't much bother to you, if and when that time of going back to when it all started will come i will PM you for some guidance. On the old forum there was also another WW1 guru, STCatchov, i think, or something like this, but maybe he hasn't followed us here in the new land. Thank you. P.S. your writing style brings me much joy and entertainment. It's lovely, actually
1C Game Studios LukeFF Posted February 18 1C Game Studios Posted February 18 16 hours ago, Catch said: @LukeFF Will the devs be doing improvements to the FC AI or not? As always, if there is time it will be improved.
kraut1 Posted February 18 Posted February 18 (edited) For each plane there is an AI file in which the MinSafetyAltitude0 = 50.0 . Maybe this altitude is required to avoid accidents. But for tests someone could try out to reduce it... ww1-ai-files-not-changed.zip example of AI folder structure: Edited February 18 by kraut1
Catch Posted February 18 Posted February 18 8 hours ago, AndreiTomescu said: @Catch :to be 100% true, this AI complains that i keep reading about keeps me from temporary giving those birds of pray from WW2 a rest and going back in time, to those Those Magnificent Men in Their Flying Machines. I crave for this, as I haven't been there since the Aces of Dawn times. I would go for the AI of Flander Fields, but since i've enthusiastically sustained the devs by having all 4 volumes of FC, i really would use them..... If it isn't much bother to you, if and when that time of going back to when it all started will come i will PM you for some guidance. On the old forum there was also another WW1 guru, STCatchov, i think, or something like this, but maybe he hasn't followed us here in the new land. Thank you. P.S. your writing style brings me much joy and entertainment. It's lovely, actually ST_Catchov was an imposter, a cad and a vulgar agitator. Luke knows this. I know this. I disassociate myself entirely from the bounder and wish I'd never been him. Give FC a go. You have nothing to lose. It's not as bad as you think. Ignore the critics. We tend to focus on the negatives too much because we want perfection. Make up your own mind.
AndreiTomescu Posted February 19 Posted February 19 ok.....i've just read some of his posts and saw that that guy was into WW1/FC.....didn't know him a bit.....peace&good skies to us all ! I will give FC a go. Thank you for the advice !
Catch Posted February 19 Posted February 19 46 minutes ago, AndreiTomescu said: I will give FC a go. Thank you for the advice ! Great! Let me know what you think Andrei. 52 minutes ago, AndreiTomescu said: ok.....i've just read some of his posts and saw that that guy was into WW1/FC.....didn't know him a bit.. Lol just for clarity as I think there was something lost in translation. 🙂 I am Catchov. I am that guy. 😁 I was just clowning around. Peace Bro.
AndreiTomescu Posted February 19 Posted February 19 OMG...you have a great opinion about yourself from a different universe. 🙂 Had to look out what "cad" means 🙂 truth to be told text msg are less expressive. i'm a joker myself, sometimes an agitator, never vulgar, thou ==joking==, impostor pilot, obviously..... still from the previous forum i think that you are the ww1 guru. Agitating !!! 🙂 1
BladeMeister Posted February 19 Posted February 19 12 hours ago, Catch said: ST_Catchov was an imposter, a cad and a vulgar agitator. Luke knows this. I know this. I disassociate myself entirely from the bounder and wish I'd never been him. That guy was a complete tool. Avoid him at all cost!!! S!Blade<>< 2
jokash Posted February 19 Author Posted February 19 20 hours ago, LukeFF said: As always, if there is time it will be improved. I don't mind the the usual narrative of only circles AI in FC,(sure i would like better),but the low flying thing bug is kinda game breaking and ruins the whole impression.I also know for a fact that AI does it in GB also so maybe fixing it in FC will fix it there aswell. 18 hours ago, kraut1 said: For each plane there is an AI file in which the MinSafetyAltitude0 = 50.0 . Maybe this altitude is required to avoid accidents. But for tests someone could try out to reduce it... How do i get these AI files? Extract from somewhere?
kraut1 Posted February 19 Posted February 19 (edited) 26 minutes ago, jokash said: How do i get these AI files? Extract from somewhere? They are extracted from the Scripts.gtp. The WW1 ai files are already attached in the zip that I had attached. I have put them in a JSGME compatible folder structure named: WW1-AI-Mod-for-tests WW1-AI-Mod-for-tests.zip Currently nothing is changed. If you want to try out you can edit the ai files. It is as usual a JSGME compatible Mod: https://forum.il2-series.com/topic/1272-jsgme-guide-and-manual/ Edited February 19 by kraut1
GiftGruen Posted February 19 Posted February 19 On 2/18/2026 at 2:43 PM, jokash said: Picture from quick battle doing a slow turn at 30m and 4 veteran enemy camels cant position to attack,worse still they cant even fly without crashing into each other.But they will follow you everywhere and do flybys above you Well. This is normal AI behaviour in FC and has nothing to do with height .-)
Catch Posted February 19 Posted February 19 1 hour ago, GiftGruen said: Well. This is normal AI behaviour in FC and has nothing to do with height .-) Aye. If only FC had been standalone.
jokash Posted February 20 Author Posted February 20 On 2/19/2026 at 3:31 PM, kraut1 said: They are extracted from the Scripts.gtp. The WW1 ai files are already attached in the zip that I had attached. I have put them in a JSGME compatible folder structure named: WW1-AI-Mod-for-tests WW1-AI-Mod-for-tests.zip 131.81 kB · 0 downloads Currently nothing is changed. If you want to try out you can edit the ai files. It is as usual a JSGME compatible Mod: https://forum.il2-series.com/topic/1272-jsgme-guide-and-manual/ I will try to mess around with it...though there are several entries for it MinSafeAltitude0 = 50.0 MaxSafeAltitude0 = 100.0 MinSafeAltitude45 = 80.0 MaxSafeAltitude45 = 150.0 MinSafeAltitudeVP = 300.0 MaxSafeAltitudeVP = 600.0 example for Airco DH.2 1
jokash Posted February 20 Author Posted February 20 (edited) They definatelly are more eager to kamikaze your plane,and will ram you if you let them.Otherwise they still mostly make flybys.No attack with guns.They do go lower i think.At the start of the fight they dove down and one ore two pulled like 10m from the ground,was really cool to see. Edited February 20 by jokash 1
jokash Posted February 20 Author Posted February 20 (edited) This the advice that AI chatbot gave me when i asked him about AI leader wingman collisions...apparanetly you can upload luascripts to chatbot and it will translate what each text does in IL2 GB If you want wingmen to stay farther away during attacks You can safely adjust: Increase:PursueWingmanDist • (e.g., 250 → 400) AirTargetToLeaderCriticalDistance • (e.g., 4000,6000 → 6000,8000) Decrease:WingLeaderLagCorrectionK • (e.g., 1.0 → 0.6) This will make wingmen: • spread out more • attack less in sync • avoid crowding the leader • approach from wider angles If you want, I can help you tune these values for: • tighter formation attacks • looser, more realistic WW1‑style attacks • more aggressive or more cautious wingmen Just tell me the behavior you want to achieve. Edited February 20 by jokash 2
MaxPower Posted February 22 Posted February 22 I can confirm that my go to tactic to escape being hounded by fighters when flying something else is to skim the deck. It serves to make ai attacks much less effective, possibly including my own gunners. They'll chase me to my home airfield where I'll just land right in front of them while they look on and give me a thumbs up out the window... then they try to strafe me on the ground, the bastards.
jokash Posted February 23 Author Posted February 23 Thats how i found out also.I noticed it first in GB when flying I16 vs 109's.They would try to attack but then pull up.In FC i had 2 of them follow me to the airport all while doing flyby's and trying to attack.
AndreiTomescu Posted February 23 Posted February 23 I guess it depends a bit on the specific plane's AI ?? In a 109 being, with any russian type of plane on my tail, they would attack, sometimes successfully, even with me being at about 10 m above ground. Same scenario, but with I-153s, was much relaxing: seldom managed to fire against me.
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