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Réalistic radio system on KOREA ?


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Posted

Hello pilots,

I'm taking advantage of this new forum to ask my question again.

We've received very little information about KOREA's multiplayer, aside from flight plan sharing.

I don't know if this question has already been asked, but will we have a "realistic" inter-player/squadron radio communication system? With VOIP system ? or SRS intégration ?? 

It would be really good to plan for that in his release !

Tanks 😉

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Posted

I second this. I believe integration with damage model may happen as according to one of the images on damage model, the radio appeared to be a hitbox..

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Posted
On 11/26/2025 at 7:17 PM, Kongo said:

I second this. I believe integration with damage model may happen as according to one of the images on damage model, the radio appeared to be a hitbox..

This is very important. Sometimes in GB when I get hit I stop talking or close the SRS to simulate radio failure and it ads some immersion (and confusion in the squadron 😆)

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Posted

Technology has evolved a lot since GB was built. I think it would be amazing if the game can have some small hyper-focused LLMs that can take care of some tasks such as radio operator (generate the audio without canned options).

 

I know that approach opens up a lot of unexpected outcomes that could be out of scope and result in some unrealistic scenarios, but still think exploring the idea has some merit.

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Posted (edited)

Personally, I think there's a pretty good chance that at least a basic radio/voice communication system will be included, given the developers' efforts to improve audio, immersion, and internal systems. But I wouldn't bet on an ultra-realistic system.

Mini Militia App Lock

Edited by chutoi
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  • 1C Game Studios
Posted

This feature may be included one day, but not right now. However, we are developing a brand-new radio-voicing system for our AI.

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Posted
On 12/5/2025 at 7:08 PM, LukeFF said:

This feature may be included one day, but not right now. However, we are developing a brand-new radio-voicing system for our AI.

Okay, but will we still be able to use SRS in multiplayer? Because AI conversations are for single-player.

Even if the majority of your clientele are single-player players, be careful not to neglect multiplayer players too much... We already know that the mission editor remains the same, and that's a big disappointment for mission creators.

Don't forget that many communities are waiting, and among them are YouTube content creators who will give you free publicity.

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Posted

SRS would be good. 👍

Also, hope we can have some specific Korea channels added to the IC IL2 official ts3 server. :classic_smile:

Happy landings,

 image.png.1979fb4f107f710fa1eda5c1e067d222.png

Talisman

Posted (edited)

Anyway It's a pity that it's not implemented as a system like hidraulic system, etc. Integrated voice comms in the game that can fail (recieving, transmitting or both) when you are hit would be a very important improvement. I really hope one day you can implement it.

And of course not having to use other software like SRS, Discord, Teamspeak, etc. makes the experience much more comfortable for the players.

Edited by Mark_Krieger
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  • 3 weeks later...
Posted
On 12/5/2025 at 7:08 PM, LukeFF said:

This feature may be included one day, but not right now. However, we are developing a brand-new radio-voicing system for our AI.

As in any sort of voip system going to be introduced? SRS is a very neat and works great with GB online and also in DCS with its damage link. A complete omission of VOIP for MP would be a colossal mistake...

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