Jump to content
IL-2 Series Forum

AI for Korea? Have not been following the development that close, what is the news on this?


Recommended Posts

tikijoetots37
Posted

I'm an avid simmer, have every single module/dlc from IL2 GB and along with MP, I play a ton of Career Mode, both GB's standard Career mode and PWCG. My biggest want in any sim is authenticity, close to real life as possible. My biggest and #1 overall gripe, as is many is IL2 GB's AI. To be fair, this is pretty much a complaint across the board for any modern Combat flight sim. So what is going to be the difference that separates Korea from Great Battles and other sims? I've watched a few dev diaries and have not seen much regarding the AI, and have not read much on the forums about it. To be honest, I've been playing a lot more DCS here lately over the last couple of years but I have over 3k hours in IL2 but I've kinda just been hanging around waiting for Korea. 

To kinda get what I'm talking about when I say AI, I think the combat AI portion as far as initial engagement isn't all that bad in IL2 GB, (not including Flying Circus, there it is pretty awful). The ww2 stuff isn't horrible and I've found myself on the receiving end of bad luck a good amount. Though, I think the biggest issue with GB ww2 is AI self preservation. I've put many many, many hours in SP career mode and the vast majority of missions end with my squadron taking 75-100% losses. They will fly at 1500m in a straight line over heavy AAA fire, they will fly slow at low levels not even blinking through flak field getting shot down one by one, and then whatever is left of that will decide to fight against a swarm of superior aircraft both mechanically and in number to the death instead of booking it home. And then the one or two friendly AI that survive that start their way home back to base will drag the victorious enemy who for some reason or another decide shooting down 10 of their adversaries planes wasn't enough will give chase all the way to our base only to circle around their enemies airfield and get completely wiped by our friendly flak and AAA. 

I'm just saying, it is hard to stay immersed when the vast majority of times your landing back at base and you end mission everyone you went up with is dead or captured. This pretty much make it were flying the career campaign with anything other than start as leader from the beginning is pretty much impossible unless you just don't care about realism. Though, even if you are babysitting as the leader, it still gets pretty bad as no one listens to orders like return to base or anything else until your wingmen are done fighting to the death for their most sought after place in Valhalla. 

So my question is, what are we looking forward to with Korea? Are any of the above going to be improved? From what I gather it is a new engine but when I've watched the video, not going to lie, things look pretty similar to GB with updated graphics which has me a little worried that the whole thing is going to be a reskin with upgraded graphics and a few tweaks here and there. 

Posted

They stated that at least the radio orders should be actually followed in the new game. Other than that, we will have to see.

  • Upvote 1
AndreiTomescu
Posted
11 hours ago, tikijoetots37 said:

en I say AI, I think the combat AI portion as far as initial engagement isn't all that bad in IL2 GB, (not including Flying Circus, there it is pretty awful). The ww2 stuff isn't horrible and I've found myself on the receiving end of bad luck a good amount. Though, I think the biggest issue with GB ww2 is AI self preservation. I've put many many, many hours in SP career mode and the vast majority of missions end with my squadron taking 75-100% losses. They will fly at 1500m in a straight line over heavy AAA fire, they will fly slow at low levels not even blinking through flak field getting shot down one by one, and then whatever is left of that will decide to fight against a swarm of superior aircraft both mechanically and in number to the death instead of booking it home. And then the one or two friendly AI that survive that start their way home back to base will drag the victorious enemy who for some reason or another decide shooting down 10 of their adversaries planes wasn't enough will give chase all the way to our base only to circle around their enemies airfield and get completely wiped by our friendly flak and AAA. 

what you say is all so very true. Dunno about Korea, we'll see, just as Aapje said, but in GB, the custom made scripted campaigns, freeware or payware, or at least those made by hand , not generated, have a much better AI behaivour. Dunno why. The guys making them must do some tricks , modifing behaviour, something. My utmost desire is also to be realistic.

Posted

Also super curious about this. I really hope the AI is improved. I know it's not going to be perfect, but some work here would go a really long way. I'm keeping my fingers crossed.

Veteran66
Posted

I hope the new AI will give us good tactical options for commanding the wingmen, and we get good information for navigation, target finding and air traffic.

My System:

Windows 11
Mainboard MSI MPG Z490 GAMING EDGE 
Prozessor Intel Core i7-10700KF 
Ram 64GB DDR4 
8GB NVIDIA GeForce RTX 3070
SSD Crucial P3 4TB M.2 PCIe Gen3 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...