JG4_Deciman Posted February 11 Posted February 11 Hi there In my multiplayer Mission for a 'night Flight' I've setup 2 different airfields with different lights. The first one is set to 'Allies' as coaltion The second one is set to 'Axis' as coalition All players spawn as 'Axis' coalition on a different arifield On their route to the 'second' airfield they move very close to the 'first' airfield. The 'first' airfield contains several 'searchlights' spawing (and starting illlumminatuion) whenever any of the players is within a given distance. The 'second' airfield contains several 'landlights' spawing (and starting illlumminatuion) whenever any of the players is within a given distance. But when in multiplayer I notice some 'strange' behaviours... The first players reaching these airfields report, all ligts are active (and giving the illumination) Players arriving later do not. I myself was reaching both arifields after all other players. I did neither see any lights from the searchlights ('first' airfield) nor did I see any lights from the 'second' airfield (where landed) but I could clearly see the spawned landlights on that airfield and other pilots landed there before also could clearly see the lights from there landlights. So 'what' is going wrong there? Landlights are spawned Landlights are active and providing 'light' to the formerly landed pilots But I (and even otther pilots) do see nothing but the 'spawned' landlights WITHOUT any 'light' Deci PS: In case you requwst I'll send the mission file by PM, because I'm not willing to post it public as it's a 'not working as it should' part of our flight school. Quote
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