kraut1 Posted February 10 Posted February 10 (edited) Hi All, Based on the great work of @EffeDB (Moscow free flight zone) here the Karelia summer / Winter Map without limits until the blurred area flyable. Purpose: for tests, experiments, modding and as makeshift solution in case of missions with WPs outside of the default limits. https://www.mediafire.com/file/2cack8xc9zoltyv/Karelia-map-limits-v1.zip/file test-verification-missions.zip @AndreiTomescu@sevenless@sandmarken@Nerpo Edited February 12 by kraut1 2 1 Quote
sandmarken Posted February 10 Posted February 10 I did know about the red area, but there's even more map in the gray area as well! The map is really huge. I hope they do add more officially at some point. Thanks for making it! 😁 2 Quote
JollyJack Posted February 11 Posted February 11 Hi Kraut, thanks ... i had Moscow freeflight installed, and get some JSGME swf\mapstyles overwriting error ... unharmful? Quote
kraut1 Posted February 11 Author Posted February 11 38 minutes ago, JollyJack said: Hi Kraut, thanks ... i had Moscow freeflight installed, and get some JSGME swf\mapstyles overwriting error ... unharmful? Hi JollyJack, from what you write I suppose that it's not a problem. Just a standard message that Moscow Freeflight... has already created the mapstiles folder. I have simulated this by installing 2 of my maps extension mods: 1 Quote
Nerpo Posted February 12 Posted February 12 (edited) 10.02.2026 в 16:04, sandmarken сказал: I did know about the red area, but there's even more map in the gray area as well! The map is really huge. I hope they do add more officially at some point. 😉😁 may 1942 - yan 1943... 😉 Now you can try making a campaign with the new MOD! Скрытый текст Edited February 12 by Nerpo 1 Quote
sandmarken Posted February 12 Posted February 12 10 minutes ago, Nerpo said: may 1942 - yan 1943... 😉 Now you can try making a campaign with the new MOD! When i get the time i will for sure work something on the new map. Its just too good not to! 2 Quote
Nerpo Posted February 12 Posted February 12 5 минут назад, sandmarken сказал: When i get the time i will for sure work something on the new map. Its just too good not to! Don't forget about maritime traffic on Lake Ladoga!!! Ladoga Naval Flotilla! 1 1 Quote
kraut1 Posted February 12 Author Posted February 12 5 hours ago, Nerpo said: Don't forget about maritime traffic on Lake Ladoga!!! Ladoga Naval Flotilla! Vander has reported that he is already working on a EMG Implementation. I hope that his EMG GUI Map will be big enough to create some additional static fronts...... 1 Quote
JollyJack Posted February 13 Posted February 13 Now with the nice Karelia scenery a player boat, even if unarmed, would be nice with all then islands, harbors and boat houses for sight seeing. Go on a fishing mission instead of killing the boogiemen. 3 1 1 Quote
Nerpo Posted February 13 Posted February 13 1 час назад, JollyJack сказал: Go on a fishing mission 😉😆 https://www.youtube.com/shorts/rYBNKhTkpqI 3 Quote
Nerpo Posted February 14 Posted February 14 КСТАТИ... By the way! Хорошо бы нашим замечательным создателям СДЕЛАТЬ ЛОДКИ и НЕБОЛЬШИЕ РЫБАЦКИЕ ШХУНЫ ! Т.е. совсем небольшие! Так уныло лететь бывает над просторами где внизу проплывают деревни на берегу речек, и ни одной лодочки! Ни у берега, ни на самой реке! Да так никогда не было же! Вы пару лодочек изготовьте, а мы уж сами расставим в редакторе, когда миссии будем делать. а? Что скажете? Я вот помню наш поселок городского типа, (на берегу небольшой речки) когда он был еще деревней и у каждого второго жителя была лодка! Деревянная лодка! Сделанная своими руками! И каждый третий четвертый занимался починкой рыболовной сети.. вот такими цепями крепилась к скобе и еще вёсла с уключинами там же в лодке были! Эх.. где всё это теперь! Скрытый текст 4 2 Quote
JollyJack Posted February 14 Posted February 14 (edited) Translated: ART... By the way! I wish our wonderful creators would MAKE BOATS and SMALL FISHING SCHOONS! I mean really small ones! It can be so depressing to fly over vast expanses where villages float by on the banks of rivers below, and not a single boat in sight! Not near the shore, not even on the river itself! It's never been like that! You make a couple of boats, and we'll arrange them ourselves in the editor when we do missions. huh? What do you think? I remember our urban-type settlement (on the banks of a small river) when it was still a village, and every second resident had a boat! A wooden boat! Handmade! And every third or fourth person was busy repairing the fishing net... it was attached to a bracket with chains like these, and there were oars with rowlocks right there in the boat! Eh... where is it all now! Edited February 14 by JollyJack 4 Quote
JollyJack Posted February 14 Posted February 14 (edited) How do you convert a working Blender model fishing boat working in IL2 as MGM ready to go? Edited February 14 by JollyJack 4 1 Quote
Nerpo Posted February 14 Posted February 14 Please forgive me, but I will add a little to my thought. 🙂 A small fishing boat. A schooner. I'm referring to small boats with a crew of two to ten fishermen. These boats have always been around in both the Baltic and Lake Ladoga. So, to create a working environment, it would be a good idea to later create such boats for use in scenarios. I'm not saying, "Hey, hurry up! Schneller!" It's just that all this is important and necessary to liven up the scenes! What were they like? Sailing, wooden. Ordinary fishermen weren't rich. Size and shape? - Anything! And for us pilots, we just wanted to see something resembling the fishing boats below and understand that life goes on! Скрытый текст 3 Quote
JollyJack Posted Monday at 03:04 PM Posted Monday at 03:04 PM i found this free model and loaded it in to Blender 5.0 ...... Now how to create an IL2 MGM that works, 😁 2 Quote
Nerpo Posted Monday at 04:57 PM Posted Monday at 04:57 PM (edited) Just a suggestion to the developers! - Dear developers! Please accept a small model of a fishing schooner as a gift! Paint it and add it as an object to the simulator. It's important to note that a 3D model isn't everything. It's not the final result for the IL-2 simulator. The lifeless model needs to be given various properties... To paint it. Pass a series of tests. And only then add it to the editor and the simulator! Edited Monday at 05:00 PM by Nerpo 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.