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Posted

I have gotten OpenXR and up to 90 FPS. Inside the cockpit looks amazing! But looking down on the ground it looks a little off. Does anyone have a good fix? 

 

Dash,Polder
Posted

In what way does the ground look off?  In graphics try setting the landscape filter off, than manually edit the startup.cfg file in the data folder for these values,

    land_anisotropy = 16
    land_detail = 7
    land_tex_lods = 3

See what that does for you in the up close department, it really won't do much for anything at distance, nothing you can do about that.

 

And turn off the game sharpen, the PimaxPlay one is far better this time around, use that one.

Posted

Thank you! I will try this out for sure!

Posted
On 2/5/2026 at 10:30 AM, Dash,Polder said:

In what way does the ground look off?  In graphics try setting the landscape filter off, than manually edit the startup.cfg file in the data folder for these values,

    land_anisotropy = 16
    land_detail = 7
    land_tex_lods = 3

See what that does for you in the up close department, it really won't do much for anything at distance, nothing you can do about that.

 

And turn off the game sharpen, the PimaxPlay one is far better this time around, use that one.

Last thing I'm at about 85 FPS last thing I can't get right is the other Airplanes kinda are blurry until 4 X zoom on them from closer than I'd like to be. Any fix for this by chance?

Dash,Polder
Posted

Trick I personally use for PxC Light is a vertical offset of 1.8 each eye, what it does is even the numbers of pixels, instead of 3800x4500 it's now 3800x3800.  You've reduced the over all pixels generated with no visual degradation, I think the game looks even cleaner with the pixels balanced.  Physically the screens are square anyway and have the same physical number of physical pixels on them both vertical and horizontal.  It allows you to boost slightly higher res on the slider for the same number of pixels generated.  More res will always clean up your views nicely. 

Other than that SSAO off, HDR on, and (bloom_enable = 0) manually has to be set in your startup.cfg, that and working with sharpening is the airplane spotting cleaner.

If your system is a beast set texture filtering quality to (High Quality) and power management to (Prefer Maximum) in NVIDIA control.  I get the impression top end GPU's run IL-2 far better at maximum graphic settings than they can with degraded settings, they seem to choke on the lower settings, so crank textures up.

Posted
14 hours ago, Dash,Polder said:

Trick I personally use for PxC Light is a vertical offset of 1.8 each eye, what it does is even the numbers of pixels, instead of 3800x4500 it's now 3800x3800.  You've reduced the over all pixels generated with no visual degradation, I think the game looks even cleaner with the pixels balanced.  Physically the screens are square anyway and have the same physical number of physical pixels on them both vertical and horizontal.  It allows you to boost slightly higher res on the slider for the same number of pixels generated.  More res will always clean up your views nicely. 

Other than that SSAO off, HDR on, and (bloom_enable = 0) manually has to be set in your startup.cfg, that and working with sharpening is the airplane spotting cleaner.

If your system is a beast set texture filtering quality to (High Quality) and power management to (Prefer Maximum) in NVIDIA control.  I get the impression top end GPU's run IL-2 far better at maximum graphic settings than they can with degraded settings, they seem to choke on the lower settings, so crank textures up.

Oh you run HDR on? Most ppl have said not to. Does it help with the ID’ing of ENY? My spotting has improved just telling who they are is more of a struggle 

Dash,Polder
Posted

It should give the planes better reflective properties, richer shadows and easier to see their motions and movements at the mid ranges.  That's what you want to look for when testing.

Posted
1 hour ago, Dash,Polder said:

It should give the planes better reflective properties, richer shadows and easier to see their motions and movements at the mid ranges.  That's what you want to look for when testing.

Do you touch resolution override in the toolkit at all? Or leave it off? 

Dash,Polder
Posted

No reason too, you can do that in Pimax Play, but the OpenXR Toolkit is nice to check at what res your screens are actually running.  Mine runs best at close to 3800x3800, anything above that and it starts to stutter in a heavy loaded online match.  On a 7800X3D and 4090, so pretty beefy for IL-2, but even than trying to push anymore than 15 million pixels just don't work.  I'm good with 90 FPS up to that number and a bit beyond if only doing single Quick match type simple flying.  It's good to know how many pixels your system is good for, that's the limit, than you can tune all the other graphical stuff with that in mind.  

Posted
2 hours ago, Dash,Polder said:

No reason too, you can do that in Pimax Play, but the OpenXR Toolkit is nice to check at what res your screens are actually running.  Mine runs best at close to 3800x3800, anything above that and it starts to stutter in a heavy loaded online match.  On a 7800X3D and 4090, so pretty beefy for IL-2, but even than trying to push anymore than 15 million pixels just don't work.  I'm good with 90 FPS up to that number and a bit beyond if only doing single Quick match type simple flying.  It's good to know how many pixels your system is good for, that's the limit, than you can tune all the other graphical stuff with that in mind.  

Thanks! I'd love to see just all your settings LOL. I was rocking HDR today and sharpening and I was getting good frames but I'm new to VR and coming from an OLED monitor its a big difference making that jump

  • 2 weeks later...
Posted
07.02.2026 в 15:22, Dash,Polder сказал:

Trick I personally use for PxC Light is a vertical offset of 1.8 each eye, what it does is even the numbers of pixels, instead of 3800x4500 it's now 3800x3800.  You've reduced the over all pixels generated with no visual degradation, I think the game looks even cleaner with the pixels balanced.  Physically the screens are square anyway and have the same physical number of physical pixels on them both vertical and horizontal.  It allows you to boost slightly higher res on the slider for the same number of pixels generated.  More res will always clean up your views nicely. 

Как и где это сделать? Спасибо.

Posted
7 hours ago, Koav said:

Как и где это сделать? Спасибо.

In pimax play there's a universal setting for offsets under 'Advanced' tab, called Horizontal IPD Offset for left and right lens, slide both to right + 1.8.

Posted

@Dash, Polder

Quote

Trick I personally use for PxC Light is a vertical offset of 1.8 each eye, what it does is even the numbers of pixels, instead of 3800x4500 it's now 3800x3800.

Quote

In pimax play there's a universal setting for offsets under 'Advanced' tab, called Horizontal IPD Offset for left and right lens, slide both to right + 1.8.

I am a bit confused.  Is it the vertical offset in the first quote, or the horizontal IPD offset in the second quote, or both?  Thank you.

Posted

Sorry, vertical.  Think you'd notice the horizontal effect somewhat jolting. 

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