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Can't see Arc de Triumphe in the WW1 maps


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Posted

In the mission builder I can't see Arc de Triumphe in the WW1 maps. However the Eiffel Tower is visible

Jaegermeister
Posted (edited)

Are you opening a mission file created before it was added? If so, you would need to import the new scenery to update it. The scenery does not update automatically.

This is a new mission with Western Front scenery imported in the current release version 6.107

image.png.ac40347e47740734f6cb384bb393328e.png

 

 

Edited by Jaegermeister
Posted
On 11/28/2025 at 5:06 AM, Jaegermeister said:

Are you opening a mission file created before it was added? If so, you would need to import the new scenery to update it. The scenery does not update automatically.

This is troubling. Does it mean that the mission contains the map with which it was created. This would mean that when you play this mission with the latest update of the sim which contains a new updated map, it will not be used. Same for the editor, if you open a mission you open the map with which the mission was created? and not with the latest update of this map. Is this correct? IF yes how do you update the map in the mission? I am pretty confused here.

Jaegermeister
Posted
3 hours ago, IckyAtlas said:

This is troubling. Does it mean that the mission contains the map with which it was created. This would mean that when you play this mission with the latest update of the sim which contains a new updated map, it will not be used. Same for the editor, if you open a mission you open the map with which the mission was created? and not with the latest update of this map. Is this correct? IF yes how do you update the map in the mission? I am pretty confused here.

Yes, that is partially correct. The map is automatically updated but not the scenery. The map is only the ground textures. The scenery is a separate thing which must be imported.

You can import new scenery from the data/template/wfront_full_scene.Group file in this case. Any damaged areas you have created should be saved separately in a different group and kept, then you would have to delete those from the newly imported scenery group so as not to have duplicate scenery. The undamaged blocks cover up the damaged ones and must be deleted to see the damage.

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