Kap-the-head Posted yesterday at 05:17 AM Posted yesterday at 05:17 AM The new campaign has started on our server. We welcome everyone to join. https://il2-fl.ru/en A few key features of Front Line: General - A 24-hour server covering the Eastern Front during time period of June 1941 to November 1944. With approximately one "game month" being equal to a 24 hour period in real life. - A server is heavily influenced by logistical support of your side. Therefore, airfield supplies, columns, train stations, bridges, factories all affect the troop support at the front lines. - Ability to influence logistics by providing air transportation of fuel, ammo, or provisions to airfields and settlements to support friendly attacks. - Variety of ground targets. Each map, lasting between 60 and 160 minutes, will have two attacks and two defenses composed of hundreds of destructible items. In addition, targets include the above mentioned logistical support, such as columns, convoys, etc. - Use strategic and operation thinking in order to establish attacks in various positions along the front lines, by weakening nearby enemy settlements, supplying friendly settlements, and disrupting logistical chain. - Dedicated Front Line TeamSpeak server Personal - A very detailed statistical report for every player, map, and campaign. - Rank related access to equipment, i.e. a player must earn a certain rank to fly a higher quality aircraft - Great opportunity for tankers and air defense personnel. - Ability to share your rewards with teammates, allowing quicker career progression among friends. - Great rewards for air transport missions. As a side note, this server is not an arcade server. - There is no techno-chat, therefore, a pilot should familiarize himself with the aircraft they are willing to fly. - Completing tasks require careful thinking, analysis, and TEAM COORDINATION. - Each high value target, such as defense / attack, airfield, or factory is heavily defended with AAA; attacking it alone often results in a death of a pilot. If any of this has sparked your interest we welcome you and are willing to answer any questions you may have. We do have a somewhat unique registration process, but once you are passed that you should have no problems flying on the Front Line ever. Quote
Kap-the-head Posted 5 hours ago Author Posted 5 hours ago (edited) Allow me the liberty to go into a bit of detail in order to clarify several details that may get a player kicked from the server due certain factors. First of all, the Map. The map plays a crucial role not only in planning your objectives but as simple as to see if you are allowed to take off from a specific airfield. As you can see, our interactive map is filled with red and blue icons. Each icon (defense, offense, airfield, settlement, convoy, etc.) will inform you of its strength after clicking on it. The airfields and factories, however, have three vertical lines: black - fuel, red - ammo, blue - provisions. For factories it's showing how much a factory produces of these supplies. The more the factory is damaged, the lesser the supply columns will be dispatched to its destinations. For airfields, the same tri-color bar shows the remaining supplies at a specific airfield. Every time a player takes off, he depletes the amount of resources from the airfield equal to the weight of the items that he took. For instance, if a pilot took off on A-20 with 1000 liters of fuel and 20x100 kg bombs, then the amount of fuel and ammo will be reduced accordingly, 1000 kg of fuel, 2000+ kg of ammo (to include machine gun ammo weight). Provisions are equipment in tonnage. A bomber will be roughly 7000-8000 kg of provisions, an attacker such as an Il-2 usually takes 4000-4500 kg, and a fighter 2000-3000 kg. Every time an aircraft returns to the same field, it will return all the unused resources back to the field inventory. However, a lost aircraft in flight will not reimburse the airfield, and those resources will be gone forever. Too many times, a new pilot will get kicked, because he would try to take off from the field that does not have enough resources in either one of the three categories, fuel, ammo, or provisions. In case you forgot to check the interactive map, a game chat message will inform you of the resources you have taken once you appear on the field, and it will either allow you to take off or not. If you are NOT allowed to take off, but do it anyway the server will kick you with no penalty. Edited 5 hours ago by Kap-the-head Quote
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