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[MOD] Additional warships and naval AI


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Posted (edited)

The main mod introduces 5 new DD class ships and revamps all naval AI concerned with gunnery, AAA and torpedoes. 

The new ships are not completely historically accurate in looks or operation but are to the best of the ability of the people who worked on and assisted with testing a close operational approximation. Doing better would require new models and animations.

The stock game recycles vehicle AI definitions for ships such as the main guns using the tank gunner AI. This means that in most situations the stock ship AI is quite unresponsive to enemy ships and land and air targets as well as being quite limited in engagement range. Quite often it is only 1000m for the main guns. I have gone through and created new ship specific AI definitions and attached these to all weapons aboard the new and stock ships. You now get believable naval battles where engagement of enemy ships begins at 8-10000m with battles usually lasting around 10 mins based on testing. Torpedoes are also now used more aggressively by ships and engagement ranges for torpedoes differ based on nation. Naval AAA AI has also been reworked and has its own configuration rather than using the vehicle AAA AI. Generally, this makes destroyers at harder target than stock but still able to be destroyed if you attack smart or level bomb from height. Dive bombers do quite well. Late 1942-43 DDs particularly had refits to increase their AAA armaments a great deal. The German Type 1936A DD (mobility) with post Project Barbara refits is a good example of this. 

So, the new ships are:

  • Royal Navy D class DD
  • Royal Navy Z class DD
  • Kriegsmarine Type 39 Fleetboat
  • Kriegsmarine Type 1936A (mobility) post Proj Barbara DD
  • Regia Marina Navigatori Class DD post 1942 refits and German FuMo21 radar (See ships Pancaldo and Da Recco)

 

All these ships have distinctive paint schemes and custom lua and are new units not existing stock units reworked.

Since there is an overlap with the AAA mod (which includes ship AAA) this new mod should be loaded after the AAA mod and you can ignore the folder and file level warnings you get from JSGME. 

 

I would very much like to thank @kraut1 for the original idea and brainstorming sessions to get this mod off the ground and extensive help with play testing the various draft iterations, I would also like to thank @Off_Winters for a lot of recent help creating the ship paint schemes and further testing help and his kind agreement to integrate this mod into his Tunisia/North Africa Kuban mod. Lastly, I would like to thank @MajorMagee for help in reskinning the naval flakvierling and naval flak43 so they don't change camo with season.

If we consider the original concept discussions then, collectively work to arrive at today's release commenced last year. So, it has been quite a long, much interrupted journey. Hopefully people will enjoy this mod.

 

References list:

  • Too many naval websites to mention although Navweaps.com and martime.org should be mentioned as they were particularly useful in getting things started.
  • British and Commonwealth Warship camouflage of WWII - Malcom Wright
  • British Destroyers and Frigates, The second world war and after - Norman Friedman
  • German Destroyers 1939-45 - Osprey Publishing/Gordon Williamson
  • Italian Destroyers of WWII - Mark Stille
  • Naval Weapons of World War Two - John Campbell
  • Various US dept of Army technical manuals dealing with WW2 ordnance

Note that due to the amount of art works and cloned models involved the download is too big for the forum so we had to use a third-party host. This mod is setup for use with JSGME.

Additionally, there are three ancillary mods. One to add the warships to PWCG campaigns and two others to add the warships as appropriate to EMG for the Western front (Normandy and Rhineland) and for the Eastern front - essentially all maps other than Normandy and Rhineland but in actuality it is Kuban based missions that will benefit.

The PWCG configuration is set up for JSGME and assumes you have installed PWCG to your main IL2 folder and the name of the PWCG folder is PWCGBoS. If this is not the case, you will have to manually install the mod or manipulate the mod contents to suit your install.

The EMG configurations are set up for JSGME and assumes you have EMG installed in your main IL2 folder and the name of the EMG folder is EasyMissionGenerator. Also note that as suggested by the mod name it combines the EMG AAA attack range mod with the inclusion of the Additional Warships. You would not need to use both the EMG AAA attack range mod and this new one. 

Additional Warships and Naval AI

https://www.mediafire.com/file/e1twfd8pjk4tiwu/Additional_Warships.zip/file

(6.107b compatible)

Additional Warships PWCG

 https://www.mediafire.com/file/r02ey3xp3x9ga3j/Additional_Warships_PWCG.zip/file

(game version independent, PWCGBos 17.1.1 compatible)

 

Additional Warships - EMG Western

https://www.mediafire.com/file/7o933yvnhvdov90/EMG_Western_Front_Additional_Warships_and_AAA_attack_range.zip/file

(6.107b and EMG v92 compatible)

 

Additional Warships - EMG Eastern

https://www.mediafire.com/file/b76dhvyh6g0mgul/EMG_Eastern_Front_Additional_Warships_and_AAA_attack_range.zip/file

(6.107b and EMG v92 compatible)

Additional Warships - EMG More realistic AAA environment

https://www.mediafire.com/file/6ahgk1kjkfsz6zt/EMG_More_realistic_AAA_environment_with_Additional_warships.zip/file

(6.107b and EMG v92 compatible)

 

Changelog:

11 Dec 2025 Added the Additional Warships version of the EMG More realistic AAA environment mod (to be seen at https://forum.il2-series.com/topic/441-mod-aaa-mod-and-mods-relating-to-aaa/). This identical with the original EMG More realistic AAA environment mod but with the new ships added.

10 Dec 2025 - Additional Warships - EMG Western mod and Additional Warships - EMG Eastern mod updated to EMG v92 

 

25 Nov 2025 - Made available in new forum

 

Edited by Stonehouse
see changelog
  • Like 1
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Posted

Just a brief follow-on note. I will be away for most of next week so EMGv91 versions may take a little while. I believe generally for most EMG situations you can use the versions above with v91 but be aware the template was pre the very latest new aircraft and Zeppelin etc.

 

Posted

Additional Warships - EMG Western mod now updated to EMGv92 in first post

Posted
7 hours ago, Stonehouse said:

Additional Warships - EMG Western mod now updated to EMGv92 in first post

Ditto for the EMG Eastern mod now too.

Posted

Added an Additional warships version of the EMG More realistic AAA environment mod.

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