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Potential re-use of Great Battles maps for Flying Circus


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Posted (edited)

2025-12-31-0-12-30.jpg

2025-12-31-0-39-49.jpg

For the Farman's skin, you could use the FE 2b's, as you say, but unfortunately there is no template for the FE 2b...?

Edited by E69_julian57
AndreiTomescu
Posted (edited)

lovely!

rof13.gif.9a98f41d23769b6fd8aae5ac1d062f83.gifbefore 1915

rof15.gif.7b17f9bafe8e42fc763d6df359bc1b96.gif1915-1941

rof41.gif.a410239a73d37ed630f999f8ca738d49.gif1941- aug 1944. the rondel is actually 4 "M" into a cross. M from King Michael

rof47.gif.94fa4e195217eec79ed106179264b633.gifafter aug 44 the communists took over, so that explains the star.

rof85.gif.6099053f192b43fbe186e7d47c463ab3.gifafter the revolution, we're back to 1916 type

the first rondel is pre 1915 and Romania entered WW1 in 1916, so it's not suited for our theater of operations

 

1 hour ago, CzechTexan said:

It's interesting that the Romanian roundels were different during WWI.

yes, they changed in 1915, after the first king Carol I , died. also the colors on the flag didn't changed, only the order.

These adjustments were part of standard heraldic protocol to reflect the new monarch, rather than a significant alteration of the national standard itself. The core tricolor design remained constant. that is to say his nephew, Ferdinand, had a bit of ego. 🙂 

Edited by AndreiTomescu
AndreiTomescu
Posted

Ferdinand was the new king, called "intregitorul" = ....the one who made it (Romania) hole again. like united all provinces, even some not quite full romanian, after WW1.

Posted

I will make the changes but leave some with 1915 markings, the Nieuport 11 models, so that the change can be seen.

AndreiTomescu
Posted (edited)
20 minutes ago, E69_julian57 said:

For the Farman's skin, you could use the FE 2b's, as you say, but unfortunately there is no template for the FE 2b...?

what do we do ??? The farman's were the most numerous......🫢

2 minutes ago, E69_julian57 said:

I will make the changes but leave some with 1915 markings, the Nieuport 11 models, so that the change can be seen.

smart! like they didn't had time to repaint! that's cool! actually i wouldn't be surprised, as the economics weren't at their best 🙂 

Edited by AndreiTomescu
Posted

We will have to find a replacement that we don't have, and we will also have to find a Russian bomber. Another Breget 14b2 could be used.

  • Like 1
Posted

Well three to go again because I decided to throw in an Austrian Infantry Detachment 

  • Thanks 1
Posted
10 minutes ago, MajorMagee said:

Well three to go again because I decided to throw in an Austrian Infantry Detachment 

Great,
I will make some tests to implement the Infantry in the EMG Generic template.

Posted

This version could be used for Austrian / German / Bulgarian units.

image.jpeg.747cd6f5d6c32da738cc48b463c916ea.jpeg

Now to figure out the French / Romanian blue.

  • Like 1
Posted
1 hour ago, MajorMagee said:

This version could be used for Austrian / German / Bulgarian units.

image.jpeg.747cd6f5d6c32da738cc48b463c916ea.jpeg

Now to figure out the French / Romanian blue.

Implementation of Infantry in the EMG template for automatic mission  generation works.
image.png.906b7e4cfdcc8290adbdfeb7f3ae4db6.png

MajorMagee
Posted (edited)

One more to go.

image.png.7d38d1f5f753b2ceb587fa5f62b1c5c2.png

image.png.8301fb35488d65cea538d5d328344386.png

Edited by MajorMagee
  • Like 1
  • Thanks 1
E69_julian57
Posted (edited)

Hello,
I have created a mod,
SKINS RUSSIAN-ROMANIANS-ASTROHUNGAROS,
with aircraft for this campaign.
Russians
SPAD VII Late
Nieuports 17    It is in the game by default.
Sopwith Strutter 1 1/2
Sopwith StrutterB 1 1/2
Breguet14

Romanians
Nieuport11
Nieuport17
Nieuport17GBR
Sopwith Strutter 1 1/2
Sopwith StrutterB 1 1/2
Breguet14
FE2b as Farman

Austro-Hungarians
Albatros D III
DFWC5

Let me know if it works.

https://www.mediafire.com/file/ut2nqj2w43pj7wj/SKINS+RUSSIAN-ROMANIANS-ASTROHUNGAROS.zip/file

2026-1-1-0-33-17.jpg

Spoiler

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2025-12-30-20-40-30.jpg

2025-12-31-0-12-30.jpg

2026-1-1-0-20-51.jpg

2026-1-1-1-48-23.jpg

2026-1-1-0-4-54.jpg

2026-1-1-0-5-29.jpg

2026-1-1-0-1-5.jpg

 

 

Edited by E69_julian57
  • Like 2
  • Thanks 1
Posted (edited)
12 hours ago, MajorMagee said:

One more to go.

image.png.7d38d1f5f753b2ceb587fa5f62b1c5c2.png

The effect of the blue uniforms and the cut helmets is great, Thanks very much!

11 hours ago, E69_julian57 said:

Hello,
I have created a mod,
SKINS RUSSIAN-ROMANIANS-ASTROHUNGAROS,
with aircraft for this campaign.

.....

Let me know if it works.

https://www.mediafire.com/file/ut2nqj2w43pj7wj/SKINS+RUSSIAN-ROMANIANS-ASTROHUNGAROS.zip/file

 

  Reveal hidden contents

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2025-12-30-20-41-55.jpg

2025-12-30-20-40-30.jpg

2025-12-31-0-12-30.jpg

2026-1-1-0-20-51.jpg

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2026-1-1-0-1-5.jpg

 

 

I have defined your skins in the mission generator as default skins, they looking really good! Thanks very much!
(Screenshots created with balanced settings)

2026_1_1__13_53_40.jpg.776fe58ba38f3bf50bfce097b7606a56.jpg

2026_1_1__13_53_16.jpg.4eefdee8efe5d24a95f957cabd774d8e.jpg

2026_1_1__13_54_18.jpg.e96b05b9f2b5e9613f06bc7b8bea77f2.jpg

@AndreiTomescu

Edited by kraut1
MajorMagee
Posted (edited)

The last one in the current package is complete.

image.jpeg.54259e9439b289cddb592bd47055dc43.jpeg

Download Rev 2 Here

 

The intention of this Mod package is to create a mod with new AI Infantry variations (Austrian, French, and Romanian) that expand what's available for Mission Builders to select from.

DetachentAus5
DetachmentFrn5
DetachmentRom5

These are created from the existing US Infantry (Aus and Rom) or UK (Frn) Squads, so unfortunately the helmets and equipment are not modelled properly. The French helmets have been reshaped into the Adrian style by masking edits in the alpha layer.

There are also 5 new AI Artillery pieces provided with crews dressed in French uniforms (versus the original WW1 British crews).

French75fr
Hotchkissmle14fr
Hotchkissmle14fr-aa
QF13pdr6cwtfr
QF45infr
 

Edited by MajorMagee
  • Thanks 1
Posted (edited)
15 hours ago, MajorMagee said:

The last one in the current package is complete.

image.jpeg.54259e9439b289cddb592bd47055dc43.jpeg

Download the WW1 Infantry Package here.

The intention of this Mod package is to create a mod with new AI Infantry variations (Austrian, French, and Romanian) that expand what's available for Mission Builders to select from.

DetachentAus5
DetachmentFrn5
DetachmentRom5

These are created from the existing US Infantry (Aus and Rom) or UK (Frn) Squads, so unfortunately the helmets and equipment are not modelled properly. The French helmets have been reshaped into the Adrian style by masking edits in the alpha layer.

There are also 5 new AI Artillery pieces provided with crews dressed in French uniforms (versus the original WW1 British crews).

French75fr
Hotchkissmle14fr
Hotchkissmle14fr-aa
QF13pdr6cwtfr
QF45infr
 

@MajorMageeThanks very much for the Mod!
I have installed the mod with JSGME (in the mod the main folder is now /data, because my MODS folder is inside IL-2 GB:
image.png.8988bfd9af19ae843c9c8645245697f5.png

example after installation:
image.png.be6b28324d88652dceb3ec976c1ce8ec.png

I am able to place all new units in the Mission Editor and I can see already the blue uniforms.
image.png.e3791b09e86a3c7de8c724f22e9bc505.png

But when I try to run the mission:
The french75fr works, mission is running.
ADDED LATER, ISSUE SOLVED,  FILENAME in Luascripts folder changed (fr added)
But for many of the other units I get an error messages and IL-2 crashs.
Example: 13pdr AAA:
image.png.ddc1381ff068a3f31befef8197fec3ec.png

In respect of the infantry all Romanian, French, Austrian standard Detachments with 5 soldiers seem to work.
Thanks very much!🙂

ADDED LATER, ISSUE SOLVED,  FILENAME in Luascripts folder changed (fr added)
But the alternative units that are sitting or running create the Object undefined message and IL-2 crashs
image.png.22f0c6e16e84b2e8028d5f13a9c5ffa0.png
image.png.8311ae9a16d7b4c70f4225f87caab716.png

Current Status:

We have already some great working basic units, thanks very much!

But some other units are currently creating crashs, could you please test all units in a mission.
ADDED LATER, ISSUE SOLVED,  FILENAME in Luascripts folder changed (fr added)

Attached my WW1 test mission for testing the plane skins and the additional units.
ww1-weapon-test.zip

 

 

 

Edited by kraut1
Posted

@MajorMagee

Maybe the reason is in the luascript files, for the marked files maybe the "fr" to be added:

Screenshot2026-01-02143618.jpg.2ab2e8bf23ba458d999fe3a2ee2130f5.jpg

Posted (edited)

Okay, now it works after adding the fr in the filenames:
@MajorMagee and @E69_julian57:
Thanks very much for your Skins and Modifications, here a small demo:
(Video not published, only with with this link in the forum)
In respect of the ground units we have to think about trucks, AAA trucks, trucks with balloon winches only with french drivers (blue french = blue romanian = most importent)

 

Edited by kraut1
  • Like 3
MajorMagee
Posted (edited)

Sorry, I missed the typos. There's a lot to remember when creating these. I'll fix the upload so others don't need to do the edits, and to remove some unused textures.

The detachment sit and run versions are used for the AI in the game as the troopers get killed, but should not be selected in the editor. I've copied the file structure exactly as the US and UK infantry detachments have it and they do not create these entries in the STEditor unit selector list. So far I have not been able to suppress them showing up for these new detachments.

p.s. Now added vehicles

Crossleyt5FR

image.jpeg.473fb16e9b99608bfb294f7faa89485c.jpeg

QuadFR

image.jpeg.88509b9a408ed45e446ee674780bee01.jpeg

QuadFR-ambulance

image.jpeg.62782c5a28db9e6db264e5744399c3d1.jpeg

QuadFR-searchlight

image.jpeg.58749f7dcbbe507fd6e06f9ca5b4dc38.jpeg

QuadFR-winch

image.jpeg.92d8db3dd49daa3aba2e2989548b89ac.jpeg

Thorny13pdrFR-aa

image.jpeg.be688cb0b85cfb4a8f57165d50bcf741.jpeg

Download New WW1 Infantry, Artillery, and Vehicles Here

 

 

Edited by MajorMagee
  • Like 1
  • Thanks 1
MajorMagee
Posted (edited)

The Artillery and MG crewmen have the Artillery Badge on their Adrian helmet. I decided to leave the Vehicle Drivers with Artillery Badges on their helmets versus creating whole new characters for each unit type just to have that small detail correct. (e.g. Medical for the ambulance) The Infantry Detachments (French and Romanian) have the Infantry badge.

image.png.ca581cc31ecad1075154589c957f6dbb.png

Edited by MajorMagee
  • Like 1
MajorMagee
Posted (edited)

I've noticed that the lighting of the Character Models that are attached to the Artillery, MGs and Vehicles varies between normal, and over bright. It's really obvious when you compare the Hotchkiss with the Hotchkiss-AA. They both pull in the same 3D model and texture, but the result looks completely different. I suspect that this is buried somewhere in the mgm file, but I'm not sure where I should be looking. If I can find where it's located perhaps I can hex edit a correction. The original British characters have this issue too, so I know it's not something I've done by mistake.

P.S I surprized even myself, and found the proper hex code location to change this. Hold off on downloading the new package until I've had time to fix everything.

Edited by MajorMagee
  • Like 1
  • Thanks 1
Posted (edited)
41 minutes ago, MajorMagee said:

I've noticed that the lighting of the Character Models that are attached to the Artillery, MGs and Vehicles varies between normal, and over bright. It's really obvious when you compare the Hotchkiss with the Hotchkiss-AA. They both pull in the same 3D model and texture, but the result looks completely different. I suspect that this is buried somewhere in the mgm file, but I'm not sure where I should be looking. If I can find where it's located perhaps I can hex edit a correction. The original British characters have this issue too, so i now it's not something I've done by mistake.

P.S I surprised even myself, and found the proper hex code location to change this. Hold off on downloading thee new package until I've had time to fix everything.

Thanks very much for your work!

4 minutes ago, kraut1 said:

Thanks very much for your work!

Could you please check the Mediafire Link:🙂

image.png.fd2a2453714b821b4f10c24762ac7d1e.png

 

Edited by kraut1
Stonehouse
Posted
8 hours ago, kraut1 said:

@MajorMagee

Maybe the reason is in the luascript files, for the marked files maybe the "fr" to be added:

Screenshot2026-01-02143618.jpg.2ab2e8bf23ba458d999fe3a2ee2130f5.jpg

Just a passing observation and coming in part way so maybe missing someone else saying the same thing but instead of adding fr to the file names wouldn't you just clone the text file to another name? 

You're essentially doing what we did with Additional Warships. Better to completely clone units than alter existing ones as it better insulates the mod from future changes plus doesn't take an existing unit away. 

@MajorMagee you may already know but in case it's useful - when you are adding units and setting up new graphics folders for them you can sometimes end up with the files in the new graphics folder appearing in the editor list of objects like they are placeable units which is undesirable. You can suppress these via the editorobjectsblacklist,cfg file in the GUI folder. You may also want to add new messages to names.locale in swf/il2/worldobjects.

You may want to pick up the simple WW1 train AAA mod and include it with a repaint. Happy for you to do this if you wish to.

What is being done looks very good! 

  • Like 1
MajorMagee
Posted (edited)

I decided that in addition to toning down the French character models, I would fix the British ones as well.

Original Characters

image.jpeg.03aa1c72d101e1251baba6d965ab2a60.jpeg

With Reduced Specular Reflection

 image.jpeg.d73df9548c180c37fc885c507585fb2c.jpeg

AI - New WW1 Infantry Rev 2

The intention of this Mod package is to create a mod with new AI Infantry variations (Austrian, French, and Romanian) that expand what's available for Mission Builders to select from.

DetachentAus5
DetachmentFrn5
DetachmentRom5

These are created from the existing US Infantry (Aus and Rom) or UK (Frn) Squads, so unfortunately the helmets and equipment are not modelled properly. The French helmets have been reshaped into the Adrian style by masking edits in the alpha layer.

***The detachment sit and run versions are used for the AI in the game as the troopers get killed, but should not be selected in the STEditor.***

There are 5 new AI Artillery pieces provided with crews dressed in French uniforms (versus the original WW1 British crews).

French75fr
Hotchkissmle14fr
Hotchkissmle14fr-aa
QF13pdr6cwtfr
QF45infr

I've also included the original British units with their character's specular reflection reduced from 7F to 50 hex.

French75
Hotchkissmle14-aa
QF13pdr6cwt
QF45in

There are six new AI Vehicles provided with crews dressed in French uniforms (versus the original WW1 British crews).

Crossleyt5FR
QuadFR
QuadFR-ambulance
QuadFR-searchlight
QuadFR-winch
Thorny13pdrFR-aa

I've also included the original British units with their character's specular reflection reduced from 7F to 50 hex.

Crossleyt5
Thorny13pdr-aa

 

I've turned the link back on again.

Download New WW1 Infantry, Artillery, and Vehicles Here

Edited by MajorMagee
  • Thanks 1
MajorMagee
Posted (edited)

I'm not overwriting any existing units. These are all clones like I did for my big collection of new AI vehicles.

I didn't know about the blacklist. I've added it to the download.

Edited by MajorMagee
  • Like 1

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