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  2. Just a few more examples, especially as Korea is getting some night lighting too. I mean, it's what a photo mode should offer?
  3. He left IL-2 years ago too. According to posts in this forum, yet people very much trust IL-2 and are very excited about it´s future. Not arguing for or against. In this case though, I just don´t see a correlation in people leaving a team, going their own way and a project failing.
  4. Jason Williams has just left the developement team of Combat Pilot, this is anything but promising...
  5. Shinobimono

    A few questions that I now got a new rig...

    That's for War Thunder. Not in Il-2: Great battles. You definitely must close canopy yourself. Maybe when some helpers are checked in, the game will do it automatically. But I'm not really sure and on multiplayer servers you should do it manually 100%.
  6. Today
  7. No, he just left. Anyway, I find the question about faith to be quite irrelevant right now. 1CGS is releasing their Korean sim soon™. Combat Pilot is not releasing anything soon, nor will they make a Korean module. So in the short term, the choice is between IL-2 or nothing. Perhaps 1CGS will release a Pacific module in two years time and only then can there possibly be a choice, but we will have way more information about the quality of the new 1CGS engine, including how well it handles carriers, as well as where Combat Pilot then stands.
  8. That's why I keep some assists on. I do want to jump from airplane to airplane without having to remember all the intricate details.
  9. tattywelshie

    Look Pilot

    Anyone use Look Pilot? Started using it recently, and very impressed! Takes a little while to set up, but once set up it's at least as good as Track IR, but without the need for any wearable sensor.
  10. =M=TYGRA

    Педали Saitek Pro Flight Rudder

    Не в обиду, но такие фото стремно выкладывать даже. Ну неужели нельзя взять почистить, промыть все, провести обслуживание, смазать, а потом продавать... Вопрос конечно же риторический...
  11. AndreiTomescu

    A few questions that I now got a new rig...

    Howdy, Dai. Let me put it like this: yes, they are alot, just like in real life. It's a sim, so not having some is considered a problem/bug. The hole purpose of this game is to recreate the experience. NOT necessarily to shoot everyone down from the sky. Famous aces had 13 kills in 3500 combat missions, for example. So the real deal, at least for me, was to learn how to fly. (Did that back in the old 1946 game). IMHO, if you get a kill per sortie, you're good. 2 or 3, you're a star. (I'm talking about fighting against AI). So I would put some controls on auto (radiators, cowls, pitch) and once you get to know/feel a specific aircraft, turn them on, one at a time. See how it goes. Obviously you can't jump from one aircraft to another!!! They are VERY different! No real pilot could/did.... I think the time to learn a plane would be about 50 flight hrs, and to master it, much, much more.....like 300-500 hrs I would start with a Hurricane or 109 E, and I would put the IAR as one of the most difficult ones.
  12. I didn't have any issue with the state of alpha release of Combat Pilot. It's an alpha, they were upfront about that fact, and I felt my expectations were managed adequately and accurately, and took it for what it was. I am hopeful for good things in the future and see no point in being a pessimist about it at this stage. Meanwhile we *see* good things on a weekly basis from Korea. There *will* be some great improvements, and we're mere weeks away from experiencing them. What I don't know is how well either title will stack up as a complete experience, which is much more than can be shown in screenshots and a few video clips. Great Battles had some drawbacks that hurt the experience for me, like the AI, engine management, and the single player experience. One title is being created by one of the main people who made Great Battles what it is. The other is Great Battles' direct descendant. Will they change their approach to these things in their respective new simulators? There's always the risk that the apple won't fall quite far enough from the tree. We'll find out soon for one, and later for the other.
  13. Yes, it is confusing at start. That is why I said to label/tape every new button that you map. Not every plane needs all controls. You can slowly add more controls as you learn. I started with the Fw190 and would strongly recommend it to every beginner. Only problematic thing is how strong it pull to the side during take-off but every plane does that more or less. You can counter it with brakes+rudder. good things about the Fw190: -The engine is automated: you only need the throttle. -The flaps have three fixed positions: 1) flight (retracted) 2)take-off 3)landing. No need to know how much percentage etc. -The tailwheel locks by simply holding the stick fully back (needs no extra button) Just remember on take-off to put the stick to neutral once you reach 150km/h (or so), else the plane will accidently want to take off before you are fast enough. -it has a radio navigation thingy that always leads you home to the nearest airfield (if the airfield has the radio tower) Bf109 is also good but the Fw190 has the better landing gear and more suitable for ground attacks, which are best way to learn in my opinion. Is that a setting? My pilot does not do that. In the 109 I have ripped off the canopy some times because I had forgotten to close it. In slower planes (Ju87 Stuka) you can open the canopy during flight to get a better look, the head movement gets less restricted.
  14. AEthelraedUnraed

    A few questions that I now got a new rig...

    Canopy open/close isn't really needed for one, except for roleplaying reasons. During takeoff, you'll automatically close the canopy once you get past a certain speed. For the rest it depends on the aircraft whether or not it's necessary. That's one reason why I recommended the Bf-109 to start with: it has automatic handling of prop pitch and mixture. The Yak does have manual prop pitch, but generally you can just set it at 100% and forget about it.
  15. I don't think a demo (I didn't get to play it) during the alpha stage should be seen as representative for the eventual game. Still, I think that IL2 deserves more faith, and I cannot see how anyone could disagree. IL2:Korea is weeks away from release, and in IL2:GB has a solid base. CP still has a long way to go, and is built from the ground up. The OP's question is a no-brainer.
  16. BlackSix

    Official Historical Campaign "Ram Squadron"

    The 5th mission is quite specific))
  17. WinterSmoke

    Педали Saitek Pro Flight Rudder

    Шерстяная пыль идёт в комплекте ?
  18. The Combat Pilot steam trial was absolutely futile. Either the game will have PS2 level graphics, or the visuals will be overhauled from the ground up, and then all the collected data will become useless. It made a very bad impression, for me that demo killed all the hype for the game. VERY bad graphics, (TSR only) triangle shaped vegetation on the ground popping in and out from 50m, and still unplayable fps when flying low over an island the size of a football field. All this in a top tier gaming pc. I don't know how they think this can be released this year (or the next)...
  19. BZB_Flyingdoc

    Endlich V

    GMMC 🙂
  20. Kettensaege

    Request for Bf109G-2/4 JG54

    looks like he just needs a uncensored version of this skin
  21. Shinobimono

    A few questions that I now got a new rig...

    If an aircraft isn't equipped with the automatic prop pitch and radiators controls you definitely should use all commands for specific aircraft. And even if it is equipped, manual controls could help you to go faster, for example.
  22. PaperPilot

    New Aircraft in 2026

    Hey, maybe one day we will get a Beaufighter Mk.VIc or Mk.X.
  23. Howdy all, When I look at key mapping, there are so many commands to control the engine (and others) that to me way over my head. Do you all seriously use all the commands? For me gears up/down, flaps up/down, canopy close/open already give me a headache. Dai PS: I started flying sims in 1991 and what a difference 35 years make!
  24. ManfredSchultz

    Manfred's Skin Deposit

    DOWNLOAD METHODS: You can find this skin in HSD Or you can download it here: https://drive.google.com/file/d/1uDDl5_jo7GaYtl9yTbAzVN4d_NYPpqir/view?usp=sharing
  25. Hi all, Playing on the 75" TV and cannot wait to try the 98" . Dai
  26. ManfredSchultz

    Manfred's Skin Deposit

    Jasta 2 Karl Bolle Fokker D.VIIF (HISTORICAL SKIN) DOWNLOAD METHODS: You can find this skin in HSD Or you can download it here: https://drive.google.com/file/d/1AhvxZpvv7zTtLpLNTtGMihxwqJa4kYct/view?usp=sharing Jasta 2 Otto Loeffler Fokker D.VIIF (HISTORICAL SKIN) DOWNLOAD METHODS: You can find this skin in HSD Or you can download it here: https://drive.google.com/file/d/1O-d8NfFrjwbeQBfDMQ9E1aJ-vug4rVFJ/view?usp=sharing Jasta 4 Heinrich Dreckmann Fokker D.VIIF (HISTORICAL SKINS) For this one there are two versions as you will see, because historicaly speaking, the probabylities that it was painted red or black, are the same, so in order to cover all the historical possibilities I made both probable versions. Red Version: Black Version: DOWNLOAD METHODS: You can find this skins in HSD Or you can download them here: Red version: https://drive.google.com/file/d/17O63dUqysXWtBi2L75q8RoyXVFjK008w/view?usp=sharing Black version: https://drive.google.com/file/d/1BAdUQblmAu0BtrTP1zMG2TPWkQPjc_bP/view?usp=sharing Jasta 74 Wilhelm Hippert Fokker D.VIIF (HISTORICAL SKIN)
  27. ManfredSchultz

    Manfred's Skin Deposit

    DOWNLOAD METHODS: You can find this skin in HSD Or you can download it here: https://drive.google.com/file/d/1Op-GxW65Io-ZmnzeTewYMqeVbiv8pzdu/view?usp=sharing
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